Caves of Qud

Caves of Qud

Faction Expansion: Tortoises
 This topic has been pinned, so it's probably important
Patatifique  [developer] 4 May @ 4:05am
Bugs and Issues
Use this discussion to report any problem you are experiencing with the Mod.
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Showing 1-6 of 6 comments
There appears to be a typo showcased in the walking dune interaction screenshot: "Persutation" instead of Persuasion.
Etherios 27 May @ 5:09pm 
If a wandering dune generates as a villager, they will still wander off never to be seen again.

Had my warden take off immediately and never saw them again. Happens no matter the role they assume.
Patatifique  [developer] 28 May @ 9:13am 
Originally posted by Etherios:
If a wandering dune generates as a villager, they will still wander off never to be seen again.

Had my warden take off immediately and never saw them again. Happens no matter the role they assume.
Thanks for the bug report!
Are you sure you're on the latest version? This bug should have been fixed very recently, does it say 1.1 in your mod menu?
Patatifique  [developer] 28 May @ 9:15am 
Originally posted by Inquisition:
There appears to be a typo showcased in the walking dune interaction screenshot: "Persutation" instead of Persuasion.
Good catch! Thank you! This willl be fixed soon.
Getting a weird enemy using the farmer sprite in green and named [animal] alongside a dungeon full of verdant domes. I haven't added any other mod that adds or affects creatures, so perchance this might be the culprit?
Balthichou  [developer] 21 Aug @ 4:02am 
Originally posted by Abstrusity:
Getting a weird enemy using the farmer sprite in green and named [animal] alongside a dungeon full of verdant domes. I haven't added any other mod that adds or affects creatures, so perchance this might be the culprit?
It was indeed the culprit! The issue has been hopefully fixed now.
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Showing 1-6 of 6 comments
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