ZERO Sievert

ZERO Sievert

Barman hats
CTD in industrial area
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ERROR in action number 1
of Create Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Barman hats" does not have a sprite named "s_heat"

at gml_Script_mods_trace_error
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gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_index_set__
gml_Script___katspeak_expr_block_3__
gml_Script___katspeak_expr_loop_with__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Create_0
gml_Script___MODS_ObjectSpawn (line -1)
gml_Script___katspeak_expr_call_3__ (line -1)
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_with__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Step_2
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Showing 1-2 of 2 comments
Lil-Estrogen  [developer] 2 May @ 5:40am 
This crash was likely caused by the thermal goggles, there appear to be mod conflicts when loading sprites, I'm not entirely sure why it happens or how to resolve it. I've posted about the issue on the modding Discord, hopefully the devs address it in the next game patch
Lil-Estrogen  [developer] 2 May @ 9:12am 
So just an update, I found that if I store all the thermal mod textures in this mod file, then the game wont crash :steamfacepalm: . Kinda silly but its a temp fix I guess, I'll update all my mods to include each others textures tonight

Edit: should be fixed. I just have this hat mod load the textures for the thermal mod and the crash is gone...
Last edited by Lil-Estrogen; 2 May @ 11:07am
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Showing 1-2 of 2 comments
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