Garry's Mod

Garry's Mod

Break In Redux | Horror
We need your help to decrypt the radio! [OBSOLETE]
when i was looking for clues in the hammer++ editor, i noticed that the shed had a trigger, having a filter to the radio prop in the laundry room of the house. I begged my friend to check it out for me and here is what i found.

-when getting closer to the shed with the radio, its starts beeping, beeping increases the closer you are to the shed's door.

-when radio goes into the shed_trigger located right outside the door, it plays a scary message on the radio, it probably has a meaning behind it, we cant understand what it says but we will find out what it is either way.

This is where you come in! I will attach a google drive with the secret radio message that you coukd try to decrypt into something that will help us.

https://drive.google.com/drive/folders/1E2MfpnRSHLKmRwjohoAuGTczTKqjEEh4?usp=drive_link

some of the text is bright because the video corrupted a bit.
Last edited by func_dumbass; 2 May @ 2:19pm
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Showing 1-15 of 37 comments
Ran it through a spectogram; no clear visual.
Must be some other form of audio code; perhaps binary in audio form?
may even be like, base 64 or something
Originally posted by func_dumbass:
when i was looking for clues in the hammer++ editor, i noticed that the shed had a trigger, having a filter to the radio prop in the laundry room of the house. I begged my friend to check it out for me and here is what i found.

-when getting closer to the shed with the radio, its starts beeping, beeping increases the closer you are to the shed's door.

-when radio goes into the shed_trigger located right outside the door, it plays a scary message on the radio, it probably has a meaning behind it, we cant understand what it says but we will find out what it is either way.

This is where you come in! I will attach a google drive with the secret radio message that you coukd try to decrypt into something that will help us.

https://drive.google.com/drive/folders/1E2MfpnRSHLKmRwjohoAuGTczTKqjEEh4?usp=drive_link

some of the text is bright because the video corrupted a bit.
Is there a way to extract the audio file?
like; the original MP3 or whatever and see what its named
Last edited by Father Andrew; 25 Apr @ 12:05pm
Originally posted by Father Andrew:
Originally posted by func_dumbass:
when i was looking for clues in the hammer++ editor, i noticed that the shed had a trigger, having a filter to the radio prop in the laundry room of the house. I begged my friend to check it out for me and here is what i found.

-when getting closer to the shed with the radio, its starts beeping, beeping increases the closer you are to the shed's door.

-when radio goes into the shed_trigger located right outside the door, it plays a scary message on the radio, it probably has a meaning behind it, we cant understand what it says but we will find out what it is either way.

This is where you come in! I will attach a google drive with the secret radio message that you coukd try to decrypt into something that will help us.

https://drive.google.com/drive/folders/1E2MfpnRSHLKmRwjohoAuGTczTKqjEEh4?usp=drive_link

some of the text is bright because the video corrupted a bit.
Is there a way to extract the audio file?
i tried! I decompiled the map and had ALL of the sound files, but for some reason specifically the weird one is just not there, maybe its well hidden but i coudn't find it. I could give you the files of the map so you could look for it but i dont think you will find anything.
Originally posted by func_dumbass:
Originally posted by Father Andrew:
Is there a way to extract the audio file?
i tried! I decompiled the map and had ALL of the sound files, but for some reason specifically the weird one is just not there, maybe its well hidden but i coudn't find it. I could give you the files of the map so you could look for it but i dont think you will find anything.
i wont find anything, not good with hammer.
Makes me think that, maybe the file itself is embedded in something; or hidden.
wait; have you tried linking the shed lock to something else; so it can be manually triggered in-gane?
Last edited by Father Andrew; 25 Apr @ 12:08pm
Originally posted by Father Andrew:
Originally posted by func_dumbass:
when i was looking for clues in the hammer++ editor, i noticed that the shed had a trigger, having a filter to the radio prop in the laundry room of the house. I begged my friend to check it out for me and here is what i found.

-when getting closer to the shed with the radio, its starts beeping, beeping increases the closer you are to the shed's door.

-when radio goes into the shed_trigger located right outside the door, it plays a scary message on the radio, it probably has a meaning behind it, we cant understand what it says but we will find out what it is either way.

This is where you come in! I will attach a google drive with the secret radio message that you coukd try to decrypt into something that will help us.

https://drive.google.com/drive/folders/1E2MfpnRSHLKmRwjohoAuGTczTKqjEEh4?usp=drive_link

some of the text is bright because the video corrupted a bit.
Is there a way to extract the audio file?
like; the original MP3 or whatever and see what its named
even in the editor i coudn't find the ambient_generic (the sound), nor a thing that activates such sound, i suspect the lua file that runs upon the trigger of the radio touching it.
Originally posted by func_dumbass:
Originally posted by Father Andrew:
Is there a way to extract the audio file?
like; the original MP3 or whatever and see what its named
even in the editor i coudn't find the ambient_generic (the sound), nor a thing that activates such sound, i suspect the lua file that runs upon the trigger of the radio touching it.
I have an idea; what if the audio file is online on a dropbox or something? and the trigger just calls upon it?
Originally posted by Father Andrew:
wait; have you tried linking the shed lock to something else; so it can be manually triggered in-gane?
the lock is not linked to anything, so even if i made it trigger something, it woudn't find that something to trigger. Believe i have opened the shed door by using extended properties (a gmod addon that gives more context menu properties) but even after opening the door nothing happened, just that black box you mentioned. Even worse is that even after checking any inputs or outputs on the door i didn't find anything it could activate, like a cutscene or for something to change or spawn.
Originally posted by Father Andrew:
Originally posted by func_dumbass:
even in the editor i coudn't find the ambient_generic (the sound), nor a thing that activates such sound, i suspect the lua file that runs upon the trigger of the radio touching it.
I have an idea; what if the audio file is online on a dropbox or something? and the trigger just calls upon it?
i dont even know if its possible, but it could be similair to what you are saying, i jsut cant find the lua file tho, like when decompiling i dont get the lua files so i dont know their contents.
Originally posted by func_dumbass:
Originally posted by Father Andrew:
I have an idea; what if the audio file is online on a dropbox or something? and the trigger just calls upon it?
i dont even know if its possible, but it could be similair to what you are saying, i jsut cant find the lua file tho, like when decompiling i dont get the lua files so i dont know their contents.
Maybe, the lua file is compacted into something else?
Like; the lua for the radio for example; could be nestled in there.
Originally posted by Father Andrew:
Originally posted by func_dumbass:
i dont even know if its possible, but it could be similair to what you are saying, i jsut cant find the lua file tho, like when decompiling i dont get the lua files so i dont know their contents.
Maybe, the lua file is compacted into something else?
Like; the lua for the radio for example; could be nestled in there.
i dont have a way to confirm this right now, i could try looking aorund more in the editor and see if i find anything.
Originally posted by func_dumbass:
Originally posted by Father Andrew:
Maybe, the lua file is compacted into something else?
Like; the lua for the radio for example; could be nestled in there.
i dont have a way to confirm this right now, i could try looking aorund more in the editor and see if i find anything.
Personally; if I was going to hide a critically important lua or audio file; id hide it in the one place nobody would even THINK to look.
Something in plane sight; hell, maybe its part of another audio file; but its just playing a select region of said audio.
All just theories, but personally; id cram such a thing into the actual monster or the police officers Lua cus like; whos gonna check the officer right?
Originally posted by Father Andrew:
Originally posted by func_dumbass:
i dont have a way to confirm this right now, i could try looking aorund more in the editor and see if i find anything.
Personally; if I was going to hide a critically important lua or audio file; id hide it in the one place nobody would even THINK to look.
Something in plane sight; hell, maybe its part of another audio file; but its just playing a select region of said audio.
All just theories, but personally; id cram such a thing into the actual monster or the police officers Lua cus like; whos gonna check the officer right?
yeah u could be right, most people do this when making a secret.
Originally posted by func_dumbass:
Originally posted by Father Andrew:
Personally; if I was going to hide a critically important lua or audio file; id hide it in the one place nobody would even THINK to look.
Something in plane sight; hell, maybe its part of another audio file; but its just playing a select region of said audio.
All just theories, but personally; id cram such a thing into the actual monster or the police officers Lua cus like; whos gonna check the officer right?
yeah u could be right, most people do this when making a secret.
Probably worth digging into the Lua files themselves then; see which one is running the radio/shed interaction
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