Team Fortress 2

Team Fortress 2

Sparky
 This topic has been pinned, so it's probably important
Kibbleknight  [developer] 24 Nov, 2014 @ 7:08am
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Sparky
level XX pistol
+Minicrits against enemies currently targeted by your sentry.
-30% slower firing speed
Last edited by Kibbleknight; 21 Mar, 2017 @ 8:35am
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Showing 1-15 of 330 comments
glue eater 24 Nov, 2014 @ 7:15am 
Mini crits are a tad much how about +20% damage on enemys targeted by the sentry
Robert Mouse 24 Nov, 2014 @ 7:27am 
it can fire faster and lower dmg
#Charmed 24 Nov, 2014 @ 7:36am 
+15% more damage
+5% more move speed on warer
-weapon never crits
-20% slower firing speed
-33% smaller clip
yoshinoya 24 Nov, 2014 @ 7:41am 
This pistol's barrel looks like a railgun.

Pros:
+33% accuracy bonus (less spread in range)
+25% damage bonus
Headshots deals mini-crits
+On headshot: Projectiles penetrates player, can penetrate up to 3 players/shot

Cons:
-50% magazine size
-20% fire rate decrease
Random chance of firing a tracer bullet
/EDIT: If projectile penetrated player, shot will deal 15% less damage per penetration

Alt-Fire: Fires dart, which is then targeted by friendly Sentry Guns. Sentries fire at the dart for 5 seconds.

Alt- Fire idea no.2: Enables Laser Designator, if enemy player is targeted, all nearby Sentry Guns will automatically fire at the enemy. Will work only outside Sentry's range.
Unlike Wrangler, you can't command Sentry to shoot and it doesn't auto-target players near your crosshair.
Laser is visible in team colors (differs in what team you are) to both enemy and friendly players.

Alt-Fire Idea no.3
If your Sentry Gun is at level 3, Alt-Fire will fire guided rockets from Sentry gun with bigger blast range and damage You can fire only 1 rocket at once.
Sentry doesn't shoot on targets in range if you guide the rocket. Pressing Alt-Fire when guiding the rocket will cause projectiles' mid-air explosion. If Sentry will fire the rockets, they'l have the same attributes as guided one.
Last edited by yoshinoya; 26 Nov, 2014 @ 5:04am
Blue Candle 24 Nov, 2014 @ 7:47am 
Uses metal for firing
One shot costs 5 metal.
10% slower firing speed
On hit, 30% chance to slow target OR bleed from rusted metal.

Note: when I say OR I mean have one or the other not both on this weapon.
Last edited by Blue Candle; 24 Nov, 2014 @ 7:48am
Papa Salt 24 Nov, 2014 @ 7:50am 
Originally posted by John Doe (Buying scraps):
This pistol's barrel looks like a railgun.

Pros:
+33% accuracy bonus
+25% damage bonus
Headshots deals mini-crits
+On headshot: Projectiles penetrates player, can penetrate up to 3 players/shot

Cons:
-50% magazine size
-20% fire rate decrease
Random chance of firing a tracer bullet

Alt-Fire: Fires dart, which is then targeted by friendly Sentry Guns. Sentries fire at the dart for 5 seconds.
I agree with zis!!! Kibbleknight I think zis is a good stat suggestion plz use it!
Casatiello 24 Nov, 2014 @ 8:02am 
+You can charge the shot for 5 seconds for a maximum of +100% damage
+Don't need ammo
+Don't need to reload
+Bullets penetrate enemies
-Really low fire rate


Base damage: 65
Cai V3.6 24 Nov, 2014 @ 8:03am 
Ok, this will work best if you also make a weapon that does very little damage but adds the water effect to enemies:

-50% damage against non wet players

Crits wet players
Octologist 24 Nov, 2014 @ 8:03am 
I like John Doe''s idea, but I think it could just be simply
"Sentry targets enemies being shot as long as they are in range" (including disguised enemies)
+50% clip size (this makes it so you can continuously shoot at a target easier)
-50% damage (because they are also getting shot by a sentry)
-X health on wearer (if it's too powerful)
Tauterstar 24 Nov, 2014 @ 8:08am 
holds 40 perclip but cant relod and can either give fire slowness or speed bost cant crit and a bosst to fire speedthe efects are ramdom
Reimu☆~ 24 Nov, 2014 @ 8:15am 
Pros:
+15% chance of mini-crit when fired at close range
+10% firing speed
25% chance of disabling enemy buildings from a close range for 10 seconds

Cons:
Uses 15 metal per shot
Blocks healing when active
Marked for death when the weapon is active

Bonus:
Shocks the enemy when fired underwater
Last edited by Reimu☆~; 27 Nov, 2014 @ 10:14am
ncghost12 24 Nov, 2014 @ 8:16am 
Originally posted by Sir.Pancake◥R.C.D.◣:
+15% more damage
+5% more move speed on warer
-weapon never crits
-20% slower firing speed
-33% smaller clip
Do you mean no random critical hits? Never crits is crazy!
Camel 24 Nov, 2014 @ 8:18am 
Originally posted by FedoraMaster:
+You can charge the shot for 5 seconds for a maximum of +100% damage
+Don't need ammo
+Don't need to reload
+Bullets penetrate enemies
-Really low fire rate


Base damage: 65

This would need to be a primary then.
130 damage on a secondary weapon for a class that can build aimbots would be stupid.
Can you hold the charge forever or is it fired as soon as you charge it to its max?
Toblerone Tommy 24 Nov, 2014 @ 8:22am 
40 damage mini-crit on headshots -30 firing speed
Last edited by Toblerone Tommy; 24 Nov, 2014 @ 8:23am
mexter dorgan 24 Nov, 2014 @ 8:38am 
PROS:

+Dosen't Require ammo

+Dosen't Need to Reload

CONS:

-Use's Ammo From Sentry

-No Random Critical Hits

-After Picking up construction Auto Death



Rate it Good! :)

-MeeM! |O.W.N|


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