AI Roguelite

AI Roguelite

Character Autonomy 2.0 (Self-driven NPC Behaviour and Dialogue)
Reactive Realms compatibility
Does it compatible with Reactive Realms?
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Showing 1-3 of 3 comments
Nathan Pascal  [developer] 17 Sep @ 1:27am 
Huh, you can open a discussion on my mods? Never saw that, fascinating.

From what I can see, we only overlap in the story preambles, so whichever you load with higher priority (last? Not sure, how that works) will overwrite the other one, but they should mostly play nice with each other.

Unless... when you are using base free, I assume together we might exceed the token limits with our combined mods, but if that happens you will see it in-game immediately as a warning message between story turns.
DrKoks 17 Sep @ 4:10am 
Understood, thanks. Can you briefly reminder what direction is priority? Lowest mod will overwrite others or the Highest mod will do it?
Nathan Pascal  [developer] 17 Sep @ 6:11am 
Sorry, usually I only play with my own mods (so many by now), so I never have to worry about conflicts, so I am not sure. When you want to test, you can play a turn with both mods enabled and then search the player log for:
All developments must be justified and earned—avoid plot twists, subverted expectations, or jump scares.

If you find this line, then my story preamble is active.

If instead you find this line:
Outcomes must be local and directly caused by the action; in active quests failures may escalate, but in downtime or safe areas they stay minor or open new opportunities.

you have Reactive Realms story preamble active.
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Showing 1-3 of 3 comments
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