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Yes i had other mods activate when this happened, if is needed, i can test it by himself, i also sent you a discord message, if you prefer to "talk" trough there, maybe we can figure this faster.
Cheers.
Thanks for the speedy reply. Love the mod, good work.
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function: populate -- file: ISCraftInventoryPanel.lua line # 350 | Vanilla
function: prerender -- file: ISCraftInventoryPanel.lua line # 147 | Vanilla.
[14-08-25 15:18:04.729] ERROR: General f:89, t:1755166684729> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getName of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:1990)
zombie.ui.UIElement.render(UIElement.java:2000)
zombie.ui.UIElement.render(UIElement.java:2000)
zombie.ui.UIElement.render(UIElement.java:2000)
zombie.ui.UIManager.render(UIManager.java:419)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
zombie.gameStates.IngameState.render(IngameState.java:1406)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
zombie.GameWindow.renderInternal(GameWindow.java:468)
zombie.GameWindow.frameStep(GameWindow.java:940)
zombie.GameWindow.mainThreadStep(GameWindow.java:642)
zombie.MainThread.mainLoop(MainThread.java:76)