Barotrauma

Barotrauma

EK Mods - Definitive Edition
AM  [developer] 29 Jun @ 9:55pm
Official Bug Reports
1) Reports without an error log*, are immediately considered extremely low priority. Expect these issue fixes to be bundled with balance changes or texture/localization updates

1a) Unless its an unintended behavior issue, it is an exception to the above, as these will not produce logs

2) Be sure when reporting that this mod explicitly is the only cause of the bug with exception to Barotraumatic and Dynamic Europa, load it according to the load order section to verify if its a mod issue, load order issue, or modlist compatibility issue

3) I am not a software developer, I am doing this on my own free time, please be patient i have other responsibilities besides mods
Last edited by AM; 26 Jul @ 9:32pm
< >
Showing 1-10 of 10 comments
Couldn't load xml document "C:/Users/EXCALIBUR/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454053631/Items/Tools/ekutility_tools.xml"! {'minavailable' is an unexpected token. Expecting whitespace. Line 1345, position 78.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 100


the update broke the mod
AM  [developer] 1 Jul @ 2:47pm 
Originally posted by PuriPuriReek:
Couldn't load xml document "C:/Users/EXCALIBUR/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3454053631/Items/Tools/ekutility_tools.xml"! {'minavailable' is an unexpected token. Expecting whitespace. Line 1345, position 78.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 100


the update broke the mod
fixed
Doc Nox 26 Jul @ 5:08pm 
This time making a proper bug report, i've noticed that the standard handgun has an issue where it shoots infinitely while also doing no damage as if it were like a toy revolver from base game. I've tried every magazine type (standard, extended, riot, and physicorium) and sometimes it would do damage on the first shot of the magazine, and then it would just shoot infinitely doing no damage. The handgun is also two handed which could obviously just be by design, but is a little odd considering the revolver is one handed.
AM  [developer] 26 Jul @ 9:30pm 
Fixed
Ulysses 8 Aug @ 10:49pm 
Not sure if maybe I'm missing something but the engineering headset doesn't seem to work properly. It applies an affliction that flickers constantly
Ulysses 11 Aug @ 5:09pm 
I will comment in this thread whenever I find something odd if that's ok.
right now I've seen that the suit lights on the MkI renegade hardsuit never turn on (the button does nothing). I haven't used the other ones yet so they may have the same issue
Last edited by Ulysses; 11 Aug @ 5:24pm
Ulysses 11 Aug @ 5:24pm 
also the recipes for recycling 10mm auto mags are wrong. It currently costs more to recycle a mag than crafting new ones. To be more specific: 2 lead for crafting 2 but then also 2 lead for recycling 1. With physcorium 10mm its even worse since you can craft 8 mags with 1 physc but then it takes also 1 physc to recycle a single mag. Oddly enough this doesn't happen with riot ammo, that recipe is fine.
Oh and Piercing Light Chaingun ammo has the description of regular ammo
Gejaheline 18 Aug @ 12:25pm 
The portable status monitor doesn't seem to be working; clicking on it while it's installed and powered brings up an empty window.
Ulysses 19 Aug @ 7:33pm 
The Fuelrod Handling Truck does not actually shield you from the radiation of volatile rods but I am unsure if this is even possible to implement without Lua
AM  [developer] 19 Aug @ 7:49pm 
Originally posted by Ulysses:
The Fuelrod Handling Truck does not actually shield you from the radiation of volatile rods but I am unsure if this is even possible to implement without Lua
it isnt, volitile rods do not have a contained state where there is no emmision
< >
Showing 1-10 of 10 comments
Per page: 1530 50