Arma 3
(CUP) People's Liberation Army
 This topic has been pinned, so it's probably important
Flex7103  [developer] 28 Mar @ 4:59am
Bugs report\Broken stuff
Help me finding out any problems or bugs.
< >
Showing 1-8 of 8 comments
Huldrych 30 Mar @ 11:29pm 
Awesome mod, but the OPFOR only has access to the Arid and Navy version, but not the normal/woodland one.
Flex7103  [developer] 31 Mar @ 2:02am 
Originally posted by Huldrych:
Awesome mod, but the OPFOR only has access to the Arid and Navy version, but not the normal/woodland one.
Are you using the PLA Armored Vehicles pack mod? If so then it's a known bug that I can't do anything about.
Flex7103  [developer] 7 Apr @ 12:52pm 
Originally posted by Flex7103:
Originally posted by Huldrych:
Awesome mod, but the OPFOR only has access to the Arid and Navy version, but not the normal/woodland one.
Are you using the PLA Armored Vehicles pack mod? If so then it's a known bug that I can't do anything about.
Fixed, it was on me I am an idiot.
Navy vest (type worn by PLAN->Men (Special Forces)->Recon Team Leader to be specific) seems to require Contact DLC? Mod doesn't list any DLC dependencies so I'm assuming it's a mistake. I am running the PLA Armored Vehicles mod mentioned above as well if that's what's messing with things again. Cool mod otherwise!
Last edited by passerby: im just passing by; 6 Jul @ 9:15pm
Flex7103  [developer] 7 Jul @ 2:39am 
Originally posted by The Minister of War:
Navy vest (type worn by PLAN->Men (Special Forces)->Recon Team Leader to be specific) seems to require Contact DLC? Mod doesn't list any DLC dependencies so I'm assuming it's a mistake. I am running the PLA Armored Vehicles mod mentioned above as well if that's what's messing with things again. Cool mod otherwise!
You need the contact dlc for the vest, I didn't list it because you can also do without it to use it for the rest of the mod. In any case i strongly suggest you buy the dlc now that it's on sale.
Fair enough on both counts, just trying to make any scenario I make with this as dependency-free as I can. No big deal, I'll just use a similar replacement from CUP.
Flex7103  [developer] 8 Jul @ 5:07am 
Originally posted by The Minister of War:
Fair enough on both counts, just trying to make any scenario I make with this as dependency-free as I can. No big deal, I'll just use a similar replacement from CUP.
Yeah you can replace it with another one from CUP and you should be fine not creating any dependency of the dlc.
How to load the faction in DUWS mod, it dosent work together?
< >
Showing 1-8 of 8 comments
Per page: 1530 50