Project Zomboid

Project Zomboid

darlak's H.E.C.U.
darlak97  [developer] 16 Jul @ 12:16am
Do you want to help me with translations?
This is the English format of the translations. Replace it with the language you'd like to include, and I'll review it to add it in a future update with your accreditation.


Don't delete or change the "|", "{", "}", "+", "-" signs, I'll use them as bookmarks.
All words that are not underlined must be translated.


############################# ContextMenu ############################### {-HECU_GasMask_WearNofilter = "without Filter", {-Wear Full = "Full", {-Wear Folded = "Folded", {-Wear Short Sleeves = "Short Sleeves", {-Wear Long Sleeves = "Long Sleeves", {-Wear Right Filter = "Right Filter", {-Wear Left Filter = "Left Filter", ############################ IG_UI ###################################### {-HolsterThigh = "Holster Thigh", {-WebbingRightOnlyKnife = "Webbing H.E.C.U. Right", {-WebbingLeftHECU = "Webbing H.E.C.U. Left", {-BackpackLeftHECU = "Backpack H.E.C.U. Left", {-HECUAttachmentZed = "Attached to zeds", ############################## ItemName ################################ {-HECU_Helmet = "H.E.C.U. Helmet (Green)", {-HECU_GasMask = "H.E.C.U. Gas Mask", {-HECU_GasMask_Flip = "H.E.C.U. Gas Mask", {-HECU_GasMask_Nofilter = "H.E.C.U. Gas Mask (No Filter)", {-HECU_Backpack = "H.E.C.U. Backpack", {-HECU_Tactical_Backpack = "H.E.C.U. Tactical Backpack", {-HECU_Shirt = "H.E.C.U. Shirt", {-HECU_Shirt_Long = "H.E.C.U. Shirt", {-HECU_Belt = "H.E.C.U. Belt", {-HECU_Pants = "H.E.C.U. Pants", {-HECU_Holster = "H.E.C.U. Holster - Thigh", {-HECU_Boots = "H.E.C.U. Boots", {-HECU_Beret = "H.E.C.U. Beret", {-HECU_Helmet_Medic = "H.E.C.U. Helmet (Medic)", {-HECU_Helmet_Urban = "H.E.C.U. Helmet (Urban)", {-HECU_Goggles = "H.E.C.U. Goggles", {-HECU_Balaclava = "H.E.C.U. Balaclava", {-HECU_Balaclava_Folded = "H.E.C.U. Balaclava", {-HECU_Gloves = "H.E.C.U. Gloves", {-HECU_Bulletproof_Vest = "H.E.C.U. Bulletproof Vest", ############################### Sandbox ################################ {-ClothingCategoryDivider = "################ Clothing ################", {-SeparatorBox_tooltip = "Box used only as a section separator. ++(Marker without function).", {-ClothingCategoryDivider_tooltip = "Box used only as a section category separator. ++(Marker without function).", {-ClothingSelection = "Clothes World Spawn", {-ClothingSelection_tooltip = "The option to allow H.E.C.U. items to spawn in the world. ++(will disable the other options in this category.)", {-ClothingSpawnMult = "Clothes Spawn Multiplier", {-ClothingSpawnMult_tooltip = "Multiplier to increase or decrease the spawn of the clothing. ++(The value will define the weight that will appear compared to other items.)", {-ClothingMoreSpawns = "Clothes Spawns Zones", {-ClothingMoreSpawns_tooltip = "A list of predefined zones that will spawn in the world. ++ | -Wardrobes-: || {|} + | -Gun Store-: || {||} + | -Police-: || {|||} + | -Truck Beds-: || {||||} +", {-ClothingMoreSpawns_option1 = "none", {-ClothingMoreSpawns_option2 = "Gun Stores", {-ClothingMoreSpawns_option3 = "Police", {-ClothingMoreSpawns_option4 = "Truck Beds", {-ClothingMoreSpawns_option5 = "Wardrobes", {-ClothingMoreSpawns_option6 = "Gun Stores, Police", {-ClothingMoreSpawns_option7 = "Gun Stores, Truck Beds", {-ClothingMoreSpawns_option8 = "Gun Stores, Wardrobes", {-ClothingMoreSpawns_option9 = "Police, Truck Beds", {-ClothingMoreSpawns_option10 = "Police, Wardrobes", {-ClothingMoreSpawns_option11 = "Truck Beds, Wardrobes", {-ClothingMoreSpawns_option12 = "Gun Stores, Police, Truck Beds", {-ClothingMoreSpawns_option13 = "Gun Stores, Police, Wardrobes", {-ClothingMoreSpawns_option14 = "Gun Stores, Truck Beds, Wardrobes", {-ClothingMoreSpawns_option15 = "Police, Truck Beds, Wardrobes", {-ClothingMoreSpawns_option16 = "Gun Stores, Police, Truck Beds, Wardrobes", {-ClothingMoreSpawnsCustom = "Clothes Spawns Custom Zones", {-ClothingMoreSpawnsCustom_tooltip = "Manually define Distribution lists. Separate names with ";" or ",". + ||| It is important to respect capital letters! + || You can stack locations if you want them to be more frequent in one location. ++(-Example-: {|||||})", {-ZedsCategoryDivider = "############## H.E.C.U. Zeds ###############", {-ZedsCategoryDivider_tooltip = "Box used only as a section category separator. ++(Marker without function).", {-ZedsCustomSpawn = "Zeds World Spawn", {-ZedsCustomSpawn_tooltip = "The option to allow all H.E.C.U. Zeds to spawn in the world. ++(will disable the other options in this category.)", {-ZedSpawnMult = "Zeds Spawn Multiplier", {-ZedSpawnMult_tooltip = "Multiplier to increase or decrease the spawn of the Zeds. ++(The value will define the weight that will appear compared to other Zeds spawn.)", {-ZedsMoreSpawns = "Zeds Spawns Zones", {-ZedsMoreSpawns_tooltip = "A list of predefined zones that will spawn in the world. ++ | -Default-: || {+} + | -Police-: || {++} + | -Gas Station-: || {+++} + | -Hospital-: || {++++} +", {-ZedsMoreSpawns_option1 = "none", {-ZedsMoreSpawns_option2 = "Default", {-ZedsMoreSpawns_option3 = "Police", {-ZedsMoreSpawns_option4 = "Gas Station", {-ZedsMoreSpawns_option5 = "Hospital", {-ZedsMoreSpawns_option6 = "Default, Police", {-ZedsMoreSpawns_option7 = "Default, Gas Station", {-ZedsMoreSpawns_option8 = "Default, Hospital", {-ZedsMoreSpawns_option9 = "Police, Gas Station", {-ZedsMoreSpawns_option10 = "Police, Hospital", {-ZedsMoreSpawns_option11 = "Gas Station, Hospital", {-ZedsMoreSpawns_option12 = "Default, Police, Gas Station", {-ZedsMoreSpawns_option13 = "Default, Police, Hospital", {-ZedsMoreSpawns_option14 = "Default, Gas Station, Hospital", {-ZedsMoreSpawns_option15 = "Police, Gas Station, Hospital", {-ZedsMoreSpawns_option16 = "Default, Police, Gas Station, Hospital", {-ZedsMoreSpawnsCustom = "Zeds Spawns Custom Zones", {-ZedsMoreSpawnsCustom_tooltip = "Manually define "Zombies Zone". Separate names with ";" or ",".+ ||| It is important to respect capital letters! + || You can stack zones if you want them to be more frequent in one zone. ++(-Example-: {+++++})", {-ZedAttachedItems = "Zeds Attached Items", {-ZedAttachedItems_tooltip = "The option for H.E.C.U. Zeds to spawn with items attached to their models, such as radios or knives. ++ Disabling this option will remove radio sound effects from zeds.", {-ZedAddedItems = "Zeds Add Items", {-ZedAddedItems_tooltip = "The option for H.E.C.U. Zeds to add items to their inventory and bags as extras.", {-ZedAddedSounds = "Zeds Add Sounds", {-ZedAddedSounds_tooltip = "The option for H.E.C.U. Zeds to have custom sounds applied to the Zeds themselves.", {-AttachmentsCategoryDivider = "############## Attachments ###############", {-AttachmentsCategoryDivider_tooltip = "Box used only as a section category separator. ++(Marker without function).", {-BackpackBackSlot = "Attachment Backpack H.E.C.U. Left", {-BackpackBackSlot_tooltip = "Unchecking this box will remove the back attachment "Backpack H.E.C.U. Left" from the H.E.C.U. backpack, but the webbing will remain.", {-BeltSlots = "Attachment Small Belt Right - Left", {-BeltSlots_tooltip = "Unchecking this box will remove the attachments "SmallBeltRight" and "SmallBeltLeft" from the H.E.C.U. Belt.",
Last edited by darlak97; 16 Aug @ 1:32pm
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RU

############################################################################
ContextMenu_HECU_GasMask_WearNofilter = "Без фильтра",
ContextMenu_Wear Full = "Полностью",
ContextMenu_Wear Folded = "Половина лица",
ContextMenu_Wear Short Sleeves = "Закатать рукава",
ContextMenu_Wear Long Sleeves = "Раскатать рукава",
ContextMenu_Wear Right Filter = "Фильтр слева",
ContextMenu_Wear Left Filter = "Фильтр справа",

############################################################################

IGUI_HotbarAttachment_HolsterThigh = "Набедренная кобура H.E.C.U.",
IGUI_HotbarAttachment_WebbingRightOnlyKnife = "Лямки H.E.C.U. (справа)",
IGUI_HotbarAttachment_WebbingLeftHECU = "Лямки H.E.C.U. (слева)",
IGUI_HotbarAttachment_BackpackLeftHECU = "Рюкзак H.E.C.U. (слева)",
IGUI_HotbarAttachment_HECUAttachmentZed = "Attached to zeds",

############################################################################

ItemName_D_HECU.HECU_Helmet = "H.E.C.U. Шлем (Зелёный)",
ItemName_D_HECU.HECU_GasMask = "H.E.C.U. Противогаз",
ItemName_D_HECU.HECU_GasMask_Flip = "H.E.C.U. Противогаз",
ItemName_D_HECU.HECU_GasMask_Nofilter = "H.E.C.U. Противогаз (Без фильтра)",
ItemName_D_HECU.HECU_Backpack = "H.E.C.U. Рюкзак",
ItemName_D_HECU.HECU_Tactical_Backpack = "H.E.C.U. Тактический рюкзак",
ItemName_D_HECU.HECU_Shirt = "H.E.C.U. Рубашка",
ItemName_D_HECU.HECU_Shirt_Long = "H.E.C.U. Рубашка",
ItemName_D_HECU.HECU_Belt = "H.E.C.U. Пояс",
ItemName_D_HECU.HECU_Pants = "H.E.C.U. Брюки",
ItemName_D_HECU.HECU_Holster = "H.E.C.U. Набедренная кобура",
ItemName_D_HECU.HECU_Boots = "H.E.C.U. Ботинки",
ItemName_D_HECU.HECU_Beret = "H.E.C.U. Берет",
ItemName_D_HECU.HECU_Helmet_Medic = "H.E.C.U. Шлем (Медик)",
ItemName_D_HECU.HECU_Helmet_Urban = "H.E.C.U. Шлем (Городской)",
ItemName_D_HECU.HECU_Goggles = "H.E.C.U. Защитные очки",
ItemName_D_HECU.HECU_Balaclava = "H.E.C.U. Балаклава",
ItemName_D_HECU.HECU_Balaclava_Folded = "H.E.C.U. Балаклава",
ItemName_D_HECU.HECU_Gloves = "H.E.C.U. Перчатки",
ItemName_D_HECU.HECU_Bulletproof_Vest = "H.E.C.U. Бронежилет",

############################################################################

Sandbox_H_E_C_U_ClothingCategoryDivider = "################ Clothing ################",
Sandbox_H_E_C_U_SeparatorBox_tooltip = "Раздел используется как визуальная заглушка и не влияет на настройки. ++(Marker without function).",
Sandbox_H_E_C_U_ClothingCategoryDivider_tooltip = "Раздел используется как визуальная заглушка и не влияет на настройки. ++(Marker without function).",



Sandbox_H_E_C_U_ClothingSelection = "Спавн одежды в мире",
Sandbox_H_E_C_U_ClothingSelection_tooltip = "Возможность появления одежды H.E.C.U. в мире. ++(will disable the other options in this category.)",

Sandbox_H_E_C_U_ClothingSpawnMult = "Множитель спавна зомби",
Sandbox_H_E_C_U_ClothingSpawnMult_tooltip = "Множитель для увеличения или уменьшения количества появляющейся одежды. ++(The value will define the weight that will appear compared to other items.)",

Sandbox_H_E_C_U_ClothingMoreSpawns = "Зоны спавна одежды",
Sandbox_H_E_C_U_ClothingMoreSpawns_tooltip = "Список заранее определённых зон для появления в мире. ++ | -Wardrobes-: || {} + | -Gun Store-: || {} + | -Police-: || {} + | -Truck Beds-: || {} +",
Sandbox_H_E_C_U_ClothingMoreSpawns_option1 = "none",
Sandbox_H_E_C_U_ClothingMoreSpawns_option2 = "Gun Stores",
Sandbox_H_E_C_U_ClothingMoreSpawns_option3 = "Police",
Sandbox_H_E_C_U_ClothingMoreSpawns_option4 = "Truck Beds",
Sandbox_H_E_C_U_ClothingMoreSpawns_option5 = "Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option6 = "Gun Stores, Police",
Sandbox_H_E_C_U_ClothingMoreSpawns_option7 = "Gun Stores, Truck Beds",
Sandbox_H_E_C_U_ClothingMoreSpawns_option8 = "Gun Stores, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option9 = "Police, Truck Beds",
Sandbox_H_E_C_U_ClothingMoreSpawns_option10 = "Police, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option11 = "Truck Beds, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option12 = "Gun Stores, Police, Truck Beds",
Sandbox_H_E_C_U_ClothingMoreSpawns_option13 = "Gun Stores, Police, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option14 = "Gun Stores, Truck Beds, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option15 = "Police, Truck Beds, Wardrobes",
Sandbox_H_E_C_U_ClothingMoreSpawns_option16 = "Gun Stores, Police, Truck Beds, Wardrobes",

Sandbox_H_E_C_U_ClothingMoreSpawnsCustom = "Кастомные зоны спавна одежды",
Sandbox_H_E_C_U_ClothingMoreSpawnsCustom_tooltip = "Manually define Distribution lists. Separate names with ";" or ",". + ||| It is important to respect capital letters! + || You can stack locations if you want them to be more frequent in one location. ++(-Example-: {})",



Sandbox_H_E_C_U_ZedsCategoryDivider = "############## H.E.C.U. Zeds ###############",
Sandbox_H_E_C_U_ZedsCategoryDivider_tooltip = "Раздел используется как визуальная заглушка и не влияет на настройки. ++(Marker without function).",



Sandbox_H_E_C_U_ZedsCustomSpawn = "Спавн зомби",
Sandbox_H_E_C_U_ZedsCustomSpawn_tooltip = "Возможность разрешить появление в мире зомби H.E.C.U. ++(will disable the other options in this category.)",

Sandbox_H_E_C_U_ZedSpawnMult = "Множитель спавна зомби",
Sandbox_H_E_C_U_ZedSpawnMult_tooltip = "Множитель для увеличения или уменьшения количества появляющихся зомби. ++(The value will define the weight that will appear compared to other Zeds spawn.)",

Sandbox_H_E_C_U_ZedsMoreSpawns = "Зоны спавна зомби",
Sandbox_H_E_C_U_ZedsMoreSpawns_tooltip = "Список заранее определённых зон для появления в мире. ++ | -Default-: || {} + | -Police-: || {} + | -Gas Station-: || {} + | -Hospital-: || {} +",
Sandbox_H_E_C_U_ZedsMoreSpawns_option1 = "none",
Sandbox_H_E_C_U_ZedsMoreSpawns_option2 = "Default",
Sandbox_H_E_C_U_ZedsMoreSpawns_option3 = "Police",
Sandbox_H_E_C_U_ZedsMoreSpawns_option4 = "Gas Station",
Sandbox_H_E_C_U_ZedsMoreSpawns_option5 = "Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option6 = "Default, Police",
Sandbox_H_E_C_U_ZedsMoreSpawns_option7 = "Default, Gas Station",
Sandbox_H_E_C_U_ZedsMoreSpawns_option8 = "Default, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option9 = "Police, Gas Station",
Sandbox_H_E_C_U_ZedsMoreSpawns_option10 = "Police, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option11 = "Gas Station, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option12 = "Default, Police, Gas Station",
Sandbox_H_E_C_U_ZedsMoreSpawns_option13 = "Default, Police, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option14 = "Default, Gas Station, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option15 = "Police, Gas Station, Hospital",
Sandbox_H_E_C_U_ZedsMoreSpawns_option16 = "Default, Police, Gas Station, Hospital",

Sandbox_H_E_C_U_ZedsMoreSpawnsCustom = "Кастомные зоны спавна зомби",
Sandbox_H_E_C_U_ZedsMoreSpawnsCustom_tooltip = "Manually define "Zombies Zone". Separate names with ";" or ",".+ ||| It is important to respect capital letters! + || You can stack zones if you want them to be more frequent in one zone. ++(-Example-: {})",

Sandbox_H_E_C_U_ZedAttachedItems = "Предметы у зомби",
Sandbox_H_E_C_U_ZedAttachedItems_tooltip = "Возможность появления зомби H.E.C.U. с прикреплёнными к их моделям предметами, такими как рации или ножи. ++ Disabling this option will remove radio sound effects from zeds.",

Sandbox_H_E_C_U_ZedAddedItems = "Предметы у зомби",
Sandbox_H_E_C_U_ZedAddedItems_tooltip = "Зомби H.E.C.U. могут иметь в инвентаре и сумках дополнительные предметы.",

Sandbox_H_E_C_U_ZedAddedSounds = "Звуки зомби",
Sandbox_H_E_C_U_ZedAddedSounds_tooltip = "Возможность для зомби H.E.C.U. использовать уникальную озвучку.",



Sandbox_H_E_C_U_AttachmentsCategoryDivider = "############## Attachments ###############",
Sandbox_H_E_C_U_AttachmentsCategoryDivider_tooltip = "Раздел используется как визуальная заглушка и не влияет на настройки. ++(Marker without function).",



Sandbox_H_E_C_U_BackpackBackSlot = "Слоты рюкзака H.E.C.U. (слева)",
Sandbox_H_E_C_U_BackpackBackSlot_tooltip = "Если выключить, то у рюкзака H.E.C.U. будет удалено заднее крепление «Рюкзак H.E.C.U. (слева)», но лямки останутся..",

Sandbox_H_E_C_U_BeltSlots = "Слоты пояса",
Sandbox_H_E_C_U_BeltSlots_tooltip = "Если выключить, то у пояса H.E.C.U. будут удалены крепления "Ремень (слева)" и "Ремень (справа)".",
Last edited by Ava J Taylor; 30 Jul @ 7:53pm
Mastodonte 16 Aug @ 12:39pm 
FR





############################# ContextMenu ###############################

{HECU_GasMask_WearNofilter = "sans filtre",
{Wear Full = "complet",
{Wear Folded = "plié",
{Wear Short Sleeves = "manches courtes",
{Wear Long Sleeves = "manches longues",
{Wear Right Filter = "filtre droit",
{Wear Left Filter = "filtre gauche",

############################ IG_UI ######################################

{HolsterThigh = "Holster cuisse",
{WebbingRightOnlyKnife = "Sangle H.E.C.U. droite",
{WebbingLeftHECU = "Sangle H.E.C.U. gauche",
{BackpackLeftHECU = "Sac à dos H.E.C.U. gauche",
{HECUAttachmentZed = "Attaché aux Zombies",

############################## ItemName ################################

{HECU_Helmet = "Casque H.E.C.U. (vert)",
{HECU_GasMask = "Masque à gaz H.E.C.U.",
{HECU_GasMask_Flip = "Masque à gaz H.E.C.U.",
{HECU_GasMask_Nofilter = "Masque à gaz H.E.C.U. (Sans filtre)",
{HECU_Backpack = "Sac à dos H.E.C.U.",
{HECU_Tactical_Backpack = "Sac à dos tactique H.E.C.U.",
{HECU_Shirt = "T-Shirt H.E.C.U.",
{HECU_Shirt_Long = "Chemise H.E.C.U.",
{HECU_Belt = "Ceinture H.E.C.U.",
{HECU_Pants = "Pantalon H.E.C.U.",
{HECU_Holster = "Holster cuisse H.E.C.U.",
{HECU_Boots = "Bottes H.E.C.U.",
{HECU_Beret = "Béret H.E.C.U.",
{HECU_Helmet_Medic = "Casque H.E.C.U. (Médecin)",
{HECU_Helmet_Urban = "Casque H.E.C.U. (Urbain)",
{HECU_Goggles = "Lunettes de protection H.E.C.U.",
{HECU_Balaclava = "Cagoule H.E.C.U.",
{HECU_Balaclava_Folded = "Cagoule H.E.C.U.",
{HECU_Gloves = "Gants H.E.C.U.",
{HECU_Bulletproof_Vest = "Gilet pare-balle H.E.C.U.",

############################### Sandbox ################################

{ClothingCategoryDivider = "################ Habits ################",
{SeparatorBox_tooltip = "Boîte utilisée seulement comme séparateur de section. ++(Marqueur sans fonction).",
{ClothingCategoryDivider_tooltip = "Boîte utilisée seulement comme séparateur de catégories. ++(Marqueur sans fonction).",



{ClothingSelection = "Apparition des habits dans le monde",
{ClothingSelection_tooltip = "Permet aux habits H.E.C.U. d'apparaitre dans le monde. ++(Désactivera les autres option de cette catégorie.)",

{ClothingSpawnMult = "Multiplicateur du taux d'apparition des habits",
{ClothingSpawnMult_tooltip = "Multiplicateur pour augmenter ou diminuer l'apparition des habits. ++(La valeur définira l'apparition des habits)",

{ClothingMoreSpawns = "L'apparition des habits",
{ClothingMoreSpawns_tooltip = "Une liste de zone prédéfini où apparaitra les habits. ++ | -Armoires-: || {|} + | -Magasin d'armes-: || {||} + | -Station de Police-: || {|||} + | -Coffres de camion-: || {||||} +",
{ClothingMoreSpawns_option1 = "Aucun",
{ClothingMoreSpawns_option2 = "Magasins d'armes",
{ClothingMoreSpawns_option3 = "Stations de Police",
{ClothingMoreSpawns_option4 = "Coffres de camion",
{ClothingMoreSpawns_option5 = "Armoires",
{ClothingMoreSpawns_option6 = "Magasins d'armes, Stations de Police",
{ClothingMoreSpawns_option7 = "Magasins d'armes, Coffres de camion",
{ClothingMoreSpawns_option8 = "Magasins d'armes, Armoires",
{ClothingMoreSpawns_option9 = "Stations de Police, Coffres de camion",
{ClothingMoreSpawns_option10 = "Stations de Police, Armoires",
{ClothingMoreSpawns_option11 = "Coffres de camion, Armoires",
{ClothingMoreSpawns_option12 = "Magasins d'armes, Stations de Police, Coffres de camion",
{ClothingMoreSpawns_option13 = "Magasins d'armes, Stations de Police, Armoires",
{ClothingMoreSpawns_option14 = "Magasins d'armes, Coffres de camion, Armoires",
{ClothingMoreSpawns_option15 = "Stations de Police, Coffres de camion, Armoires",
{ClothingMoreSpawns_option16 = "Magasins d'armes, Stations de Police, Coffres de camion, Armoires",

{ClothingMoreSpawnsCustom = "Zones d'apparition customisé",
{ClothingMoreSpawnsCustom_tooltip = "Manuellement définire les zones d'apparition. Séparer les noms avec ";" ou ",". + ||| Il est important de respecter la lettre majuscule! + || Vous pouvez en mettre plusieurs si vous voulez qu'ils apparaissent plus fréquemment dans un lieu. ++(-Exemple-: {|||||})",



{ZedsCategoryDivider = "############## Zombies H.E.C.U. ###############",
{ZedsCategoryDivider_tooltip = "Boîte utilisée seulement comme séparateur de catégories. ++(Marqueur sans fonction).",



{ZedsCustomSpawn = "Apparition sur les zombies",
{ZedsCustomSpawn_tooltip = "Permet aux zombies H.E.C.U. d’apparaître. ++(Désactivera les autres option de cette catégorie.)",

{ZedSpawnMult = "Multiplicateur d'apparition sur zombie",
{ZedSpawnMult_tooltip = "Multiplicateur pour augmenter ou diminuer les apparitions de zombies. ++(La valeur définira l'apparition des zombies.)",

{ZedsMoreSpawns = "Zones d'apparition de zombies",
{ZedsMoreSpawns_tooltip = "Une liste de zones prédéfinies. ++ | -Défaut-: || {+} + | -Stations de Police-: || {++} + | -Station d'essence-: || {+++} + | -Hôpital-: || {++++} +",
{ZedsMoreSpawns_option1 = "Aucun",
{ZedsMoreSpawns_option2 = "Défaut",
{ZedsMoreSpawns_option3 = "Stations de Police",
{ZedsMoreSpawns_option4 = "Station d'essence",
{ZedsMoreSpawns_option5 = "Hôpital",
{ZedsMoreSpawns_option6 = "Défaut, Stations de Police",
{ZedsMoreSpawns_option7 = "Défaut, Station d'essence",
{ZedsMoreSpawns_option8 = "Défaut, Hôpital",
{ZedsMoreSpawns_option9 = "Stations de Police, Station d'essence",
{ZedsMoreSpawns_option10 = "Stations de Police, Hôpital",
{ZedsMoreSpawns_option11 = "Station d'essence, Hôpital",
{ZedsMoreSpawns_option12 = "Défaut, Stations de Police, Station d'essence",
{ZedsMoreSpawns_option13 = "Défaut, Stations de Police, Hôpital",
{ZedsMoreSpawns_option14 = "Défaut, Station d'essence, Hôpital",
{ZedsMoreSpawns_option15 = "Stations de Police, Station d'essence, Hôpital",
{ZedsMoreSpawns_option16 = "Défaut, Stations de Police, Station d'essence, Hôpital",

{ZedsMoreSpawnsCustom = "Zones d'apparition personnalisées",
{ZedsMoreSpawnsCustom_tooltip = "Manuellement définir les zones d'apparition des zombies. Séparer les noms avec ";" or ",".+ ||| Il est important de respecter la lettre majuscule! + || Vous pouvez en mettre plusieurs si vous voulez qu'ils apparaissent plus fréquemment dans un lieu. ++(-Exemple-: {|||||})",

{ZedAttachedItems = "Objets sur les zombies",
{ZedAttachedItems_tooltip = "Une option pour que les zombies H.E.C.U. apparaissent avec des objets sur eux, comme des radios ou couteaux. ++ Désactiver cette option retirera les bruitages de radio sur les zombies.",

{ZedAddedItems = "Ajouter des objets aux zombies",
{ZedAddedItems_tooltip = "Une option pour que les zombies H.E.C.U. apparaissent avec des objets dans leurs inventaires et sacs à dos comme extras.",

{ZedAddedSounds = "Ajouter un bruit aux zombies",
{ZedAddedSounds_tooltip = "Une option pour que les zombies H.E.C.U. aient un bruit personnalisé.",



{AttachmentsCategoryDivider = "############## Accessoires ###############",
{AttachmentsCategoryDivider_tooltip = "Boîte utilisée seulement comme séparateur de catégories. ++(Marqueur sans fonction).",



{BackpackBackSlot = "Accessoire du sac à dos H.E.C.U. gauche",
{BackpackBackSlot_tooltip = "Décocher cette boîte retirera les accessoires de dos "Backpack H.E.C.U. Left" du sac à dos H.E.C.U., mais les sangles resteront.",

{BeltSlots = "Petit accessoire de ceinture droite - gauche",
{BeltSlots_tooltip = "Décocher cette boîte retirera les accessoires "Ceinture droite" et "Ceinture gauche" de la ceinture H.E.C.U..",
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