Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Skill_Balance_Enhance_Fix
 This topic has been pinned, so it's probably important
Maple  [developer] 27 Mar @ 5:31am
mod details v1.0
Monster Infrequent and Unique items now display affixes, with the following skills modified and rebalanced:

\section{General Adjustments}
Flame Shield/Frost Shield/Rune of Life/Herbal Remedy: Duration unified to 5400s (1.5h).

\subsection{Nature Mastery (1 adjustment)}
\ability{Nature's Wrath}
\adjusted
Minimum Elemental Bolt damage at max level increased to 200
Projectile penetration chance 33% → 60%
Effect radius 1.5m → 1.8m

\subsection{Hunting Mastery (4 adjustments)}
\ability{Lure}
\adjusted
Can now deploy traps remotely (Stonewall-like placement)
\ability{Ensnare}
\adjusted\added
Radius increased to 3.3m
On hit: Spawns 4-6 additional nets

\ability{Gouge}
\added
Gains 1%-10% All Damage bonus (scaling with level) to compensate animation penalty

\ability{Scatter Shot}
\added
Added Pierce Damage matching Immortal Throne values
\subsection{Rogue Mastery (5 adjustments)}

\ability{Anatomy}
\adjusted\added
Damage bonus: 199% → 216% (last 4 levels gain +24 per level)
New: +21-175 Offensive Ability scaling with level

\ability{Blade Honing}
\adjusted
Now affects bow weapons

\ability{Throw}
\adjusted
Penetration chance scales with level: 10% at Lv1 → 100% at Lv16

\ability{Premeditation}
\adjusted
Charge requirement reduced: 3 → 2 kills

\ability{Lucky Hit}
\adjusted
Activation chance 44% → 44%-80% (level scaling)
All three bonuses now activate simultaneously

\ability{Blade Barrier}
\adjusted\added
Cooldown 30s → 21s
New: Reduces attack/move speed (5%-36%) and DA (10%-36%) for 3s

\ability{Deadly Strike}
\adjusted
Now guarantees hit

\ability{Laceration}
\added
Gains 1%-20% Dexterity bonus (level scaling)

\subsection{Rune Mastery (2 adjustments)}
\ability{Seal of Fate}
\adjusted
Duration 3s → 2s

\ability{Energy Armor}
\adjusted
Max level energy cost: 3600 → 2400 (1/3 reduction)

\subsection{Storm Mastery (1 adjustment)}
\ability{Lightning Rush}
\adjusted
Three trigger skills now always activate
Freeze effect remains chance-based (1s duration)

\subsection{Earth Mastery (15 adjustments)}
\ability{Core Dweller (Base)}
\adjusted
Attack arc 20°→40° (+5°/level for last 4 levels)
Max level attacks 2 targets (was 1)
Taunt radius 3m→5m
New Lv20 aura: +600 HP/+200 Energy/+25-80 Fire Damage

\ability{Core Dweller - 1st Enhancement}
\adjusted\added
Base HP regen +1-4
HP regen rate 112% → 145%
Burn damage 31-47 → 60-65
75% Intelligence scaling added

\ability{Core Dweller - 2nd Enhancement}
\adjusted\added
Burn damage 92-116 → 92-144/s
New: 26% attack speed reduction
All durations extended to 6s

\ability{Core Dweller - 3rd Enhancement}
\adjusted\added
75% Strength scaling added
+15% Physical Resistance
Elemental Resistance 26% → 32%

\ability{Flame Nova}
\adjusted\added
Projectile miss chance 29% → 40%
Duration 3s → 6s
New: Reduces all resistances by 10%-48% for 6s

\ability{Stone Form}
\adjusted
Activation chance 33% → 50%
Physical damage bonus converted to All Damage
Fire/Burn bonuses halved (net fire damage unchanged)

\ability{Meteor Shower}
\adjusted
Single meteor damage 1200-1320 → 600-780
Number of meteors 8 → 10
Height 20 → 15
Area 20 → 8

\ability{Earth Enchantment (Base)}
\adjusted
Fire/Burn bonus 145% → 155%

\ability{Earth Enchantment - 1st Enhancement}
\adjusted\added
Max level burn damage 182/3s → 225/3s
+20-24 Fire Damage at max level

\ability{Earth Enchantment - 2nd Enhancement}
\adjusted\added
Now provides equivalent Bleeding/Poison resistance as Fire resistance
Max level Armor 75 → 120

\ability{Flame Surge (Base)}
\adjusted
Range significantly increased (matches Crystalline Flash range)

\ability{Flame Surge - 1st Enhancement}
\adjusted
Minimum burn damage at max level: 300/3s

\ability{Flame Surge - 2nd Enhancement}
\adjusted
Fire damage 30-38 → 44-46
Number of flames 4 → 6
Fear chance 5% → 10%, duration 1s → 2s

\ability{Ring of Flame (Base)}
\adjusted
Energy cost 20 → 16 at max level

\ability{Ring of Flame - 1st Enhancement}
\adjusted
Energy cost 9 → 5.4 at max level
Armor reduction 206 → 265
Offensive Ability reduction 25% → 36%
Last edited by Maple; 1 Apr @ 7:41am
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Maple  [developer] 5 Apr @ 11:57pm 
v1.1 Updates:

1. Fixed Mimer's +10 Intelligence Attribute Reward
Corrected the issue where the x2MimerIntReward parameter failed to apply the +10 Intelligence bonus properly. Players can now receive this stat enhancement after completing Mimer's questline.

2. Unlimited Equipment Enhancement via Dwarven Blacksmith in Dark Earth
After completing the ?"Dwarven Relic" quest in the ?Dark Earth? region (unlocked post-main quest "Explore the Dwarven Halls"), players can interact with the Dwarven Blacksmith to infinitely upgrade equipment.
?Implementation Steps:
Copy the modified quest.arc file to the game's root directory (e.g., X:\STEAM\steamapps\common\Titan Quest Anniversary Edition\Resources\XPack2).
Replace the original file (backup recommended).
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