DayZ
XZone Mutant Override mod
 This topic has been pinned, so it's probably important
Fo1scher  [developer] 13 Oct @ 12:23am
How to make them spawn
You should be able to use it on any map as it uses the vanilla method
Cfgenviroment.Xml
Replace for only Mutants or paste in if you also want vanilla animals
https://pastebin.com/wJZg1wky
Events.Xml
Put into the top of the Xml file
https://pastebin.com/LZHuQG2d
Territories
You have to set up the spawns yourself the territories files i provided is just an example
https://pastebin.com/QBKK4nAL <-- Bayun_territories.xml
https://pastebin.com/BkW3wXs0 <-- BlindDog_territories.xml
https://pastebin.com/QC9EWTGZ <-- Chimera_territories.xml
https://pastebin.com/Y60YvZqn <-- Flesh_territories.xml
https://pastebin.com/VbLjG4ab <-- Pseudodog_territories.xml
https://pastebin.com/kfkpLeyb <-- SuperChimera_territories.xml
https://pastebin.com/deVqXS6Q <-- Tushkano_territories.xml
https://pastebin.com/W0Dx3b5n <-- PseudoGiant_territories.xml
https://pastebin.com/xmRHaZsL <-- zombie_territories.xml (Rest of the mutants)
Last edited by Fo1scher; 14 Oct @ 8:27am
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Fo1scher  [developer] 14 Oct @ 8:17am 
Fixed Snorks not spawning
You wil have to redownload Events.Xml

Or change SMCS to XZ ---->
type="SMCS_Snork"/> type="Mutant_XZ_Snork1"/>
type="SMCS_Snork_Hard"/> type="Mutant_XZ_Snork2"/>
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