DayZ
XZone Mutant Override mod
 This topic has been pinned, so it's probably important
Fo1scher  [developer] 12 Oct @ 11:04pm
Change PseudoGiant
Change Xzone PseudoGiant spawn to this PseudoGiant By affenb3rt
cfgenvironment.xml
Remove
<file path="env/PseudoGiant_territories.xml" />
<territory type="Herd" name="PseudoGiant" behavior="BlissBearGroupBeh"> <file usable="PseudoGiant_territories"/> </territory>
zombie_territories.xml
Paste in
<territory color="4291611852"> <zone name="InfectedPseudoGiant" smin="0" smax="0" dmin="1" dmax="1" x="2126.77" z="2280.5" r="50"/> </territory>
events.xml
Replace
<event name="InfectedPseudoGiant"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="1" min="1" type="PseudoGiant"/> </children> </event>




Change skin drops to XZ_Pgigant_Hand
Unpack mutants.pbo
Make a folder inside called PseudoGiant
Inside of that folder make a file called config.cpp
Copy paste

class CfgPatches { class PseudoGiant_Data { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Data" }; }; };

Inside of the same folder make another called Scripts
Paste this file inside of the Scripts folder

https://pastebin.com/PrQcpnpx
Repack
Last edited by Fo1scher; 13 Oct @ 12:03am