Darkest Dungeon®

Darkest Dungeon®

The Prince of the Parade Class Mod
Mod *Camping* suggestions
Your work is incredible, but I feel like some of the camping skills could be improved:

-Consume Blood is fine, totally worth it. Perhaps you could buff it to remove Mortality Debuff? This guy is really built to go to death's door and back again
-Presence of the Prince is basically a guaranteed use. No night ambush? Free damage buff? Cheapest night time ambush prevention in the entire game? incredible LASTS UNTIL NEXT CAMP?! insanely beneficial. Consider giving it a downside like self mark, -Dodge, or +damage received for the same time length
-Coagulated blood is wound care on steroids and you can use it twice. It's really strong, but also not very **Flavorful** Consider this: Coagulated blood takes 2 time units, heals 10%, removes bleed, and gives +5% Damage and Prot, and you can use it twice. Less healing, but they get the coagulated blood bonus
-Create Bloodbag makes me feel sad. Plain and simple. It just gives you blood. That would be alright, but it would be cool if it forced you to **make** one of your **party members** into a Bloodbag. Since you know how to make viruses, why dont give the victims a "Bloodbag" virus that makes them slower and less accurate, but giving them prot and damage vs bleeding.

I believe in your capability to create an incredible mod, and hope you consider these suggestions.
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Old G Corp. Head Manager  [developer] 21 Feb @ 7:31pm 
Thanks for the suggestions!!!, I will take them into account for the next update
since this seems to be a suggestion topic i'll throw my hat into the ring here too.

-Consume Blood as it is at the moment is far too costly for what it dropping the cost to 2 would allow it to keep it's current function as a way to heal the class alongside having a controlled way to reduce allied hp for when it would be beneficial to do so.

Presence of the Prince is far too cheap for the benefits it provides with as Prevent nighttime ambush effects without a drawback typically have a time cost of 4, bumping up the time cost alongside increasing the buff amount could bring it in line alongside giving a more meaningful damage boost to the class as 10% on a mostly bleed focused class isn't really all that helpful.

Coagulated blood is pretty perfect for what you would want it for, nothing too fancy but does it's job well which is sometimes all you need from a camping skill.

Create Blood is good as the ability to get extra blood reliably outside of the crimson court is always nice though with the three uses per camp it could be turned into a way to damage the class into the health thresholds it needs to reach for it's limited use skills giving the option to open a tough fight with a big controlled hit rather than hope you get a chance to safely use the skill which depending on the fight might never come up.
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