Necesse

Necesse

Wired
 This topic has been pinned, so it's probably important
Jakapoa  [developer] 4 Feb @ 5:02pm
Suggestions & Future Content
Is there something that should be added or done better? Post about it here.



Future Content Plans
Trapped Chests
Chests that output a signal when opened.
Implemented but not available outside cheats. Needs further bug fixes before a proper release.

Craftable Saw Traps
Make saw traps and saw trap tracks available to the player.
Coded, requires heavy testing before a proper release.

Wireless Wire Remotes
Remotes that can activate wire from anywhere.
In progress.

Flame Trap Upgrade
Make flame traps able to use items like arrow traps.
Planned.
Last edited by Jakapoa; 4 Feb @ 5:09pm
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Showing 1-3 of 3 comments
If you're still taking suggestions, I'd like to offer some additions this mod could bring;

- Locked Door variants that only open/unlock (can be specified) when activated with wires.
- Different materials/styles for lever switches.
- Wall Switches (with different styles) OR the ability to place levers on walls.
- Floor Switches - Pressure Plates that switch between ON/OFF after being stepped on, without needing constant player weight..
--- (cont) Floor Switches that can be Edited to determine what mobs activate and/or deactivate them,
- Rail Intersections that can change/shift their track directions when activated/deactivated.
- Compass Sensors, which work like existing Sensors, but only from certain directions (N/S/W/E, specified by the player).
- Mob Sensors that can be edited to recognize only certain Villager Jobs.
- Destructible/Trapped Switches! For fun little traps; some craftable switches that break upon activation.

Are any of these ideas feasible to add to this mod? There's a lot of great potential here!
Jakapoa  [developer] 5 Aug @ 10:13am 
Originally posted by Echoes & Specters:
If you're still taking suggestions, I'd like to offer some additions this mod could bring;

- Locked Door variants that only open/unlock (can be specified) when activated with wires.
- Different materials/styles for lever switches.
- Wall Switches (with different styles) OR the ability to place levers on walls.
- Floor Switches - Pressure Plates that switch between ON/OFF after being stepped on, without needing constant player weight..
--- (cont) Floor Switches that can be Edited to determine what mobs activate and/or deactivate them,
- Rail Intersections that can change/shift their track directions when activated/deactivated.
- Compass Sensors, which work like existing Sensors, but only from certain directions (N/S/W/E, specified by the player).
- Mob Sensors that can be edited to recognize only certain Villager Jobs.
- Destructible/Trapped Switches! For fun little traps; some craftable switches that break upon activation.

Are any of these ideas feasible to add to this mod? There's a lot of great potential here!
  • Locked Doors would be nice, I just need to make sure it doesn't break settler pathing.
  • Different lever styles would be easy enough.
  • Floor switches sound feasible.
  • Railway interactions is something I could look into.
  • Compass sensors sound possible.
  • Villager Job sensors sound possible.
  • I'm not entirely sure what you mean by trapped switches.
I plan to get back to this mod in the future, but right now I'm focusing on getting at least a beta version of my upcoming mod out first.:ss13ok:
Originally posted by Jakapoa:
  • Locked Doors would be nice, I just need to make sure it doesn't break settler pathing.
  • Different lever styles would be easy enough.
  • Floor switches sound feasible.
  • Railway interactions is something I could look into.
  • Compass sensors sound possible.
  • Villager Job sensors sound possible.
  • I'm not entirely sure what you mean by trapped switches.
I plan to get back to this mod in the future, but right now I'm focusing on getting at least a beta version of my upcoming mod out first.:ss13ok:

Thanks for replying! I appreciate you listing out some challenges and priorities you've got going on right now! Shoot me a message when you're ready to revisit this mod a bit, I can offer a little bit of spritework.:steamthumbsup:

And with the "Destructible switch", don't worry about it. I've since gotten better working with the tools in this mod, and made what I was looking for with gates and sensors. :)
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