Project Zomboid

Project Zomboid

All-in-One Backpacking Shelter
Error when rotating the All-in-One Backpacking Shelter while on the ground.
Hello, I am not sure where to report it.but when you try to rotate it to face West, the sprite is broken and throws an error. It feels the game panics when it sees the poor sleeping bag splits in half lol.

Image when rotating[imgur.com]


LOG : General f:54295, t:1741983093634> ----------------------------------------- STACK TRACE ----------------------------------------- function: placeMoveable -- file: ISMoveableSpriteProps.lua line # 1822 | Vanilla function: placeMoveableViaCursor -- file: ISMoveableSpriteProps.lua line # 1760 | Vanilla function: complete -- file: ISMoveablesAction.lua line # 189 | Vanilla ERROR: General f:54295, t:1741983093634> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: null at KahluaThread.tableget(KahluaThread.java:1667). Stack trace: se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760) se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:153) zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10456) zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10090) zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2227) zombie.characters.IsoPlayer.update(IsoPlayer.java:2206) zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71) zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155) zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062) zombie.iso.IsoCell.updateInternal(IsoCell.java:5963) zombie.iso.IsoCell.update(IsoCell.java:5896) zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4191) zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4311) zombie.iso.IsoWorld.update(IsoWorld.java:4225) zombie.gameStates.IngameState.updateInternal(IngameState.java:1811) zombie.gameStates.IngameState.update(IngameState.java:1507) zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) zombie.GameWindow.logic(GameWindow.java:388) zombie.GameWindow.frameStep(GameWindow.java:928) zombie.GameWindow.run_ez(GameWindow.java:821) zombie.GameWindow.mainThread(GameWindow.java:619) java.base/java.lang.Thread.run(Unknown Source) LOG : General f:54295, t:1741983093635> ----------------------------------------- STACK TRACE ----------------------------------------- function: placeMoveable -- file: ISMoveableSpriteProps.lua line # 1822 | Vanilla function: placeMoveableViaCursor -- file: ISMoveableSpriteProps.lua line # 1760 | Vanilla function: complete -- file: ISMoveablesAction.lua line # 189 | Vanilla
Last edited by Space Donuts; 14 Mar @ 1:56pm
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Hx  [developer] 14 Mar @ 3:13pm 
Fixed an error caused by incorrectly set tile position values.
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