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Báo cáo lỗi dịch thuật
https://imgur.com/a/s43RFz7
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3408629510
Thank you for your reporting.
I think, this issue occurs because "Inventory Reinvented" mod directly overwrites vanilla inventory code instead of using hooks. This method not only makes compatibility with other mods extremely difficult, but it also causes conflicts with vanilla mechanics and other existing game systems. (This is my personal view, and I don't intend to accuse that mod.)
Because of this, I’ve decided not to provide compatibility support (not only this mod but also "Has Been Read" mod) for it at this time.
I hope that the developers of "Inventory Reinvented" mod will reconsider their approach of overwriting existing implementations in order to improve compatibility with other mods and vanilla features. Additionally, it would be great if they could add event-based hooks for inventory display handling, making it easier for other mods to integrate (for example, this is already implemented in the "Inventory Tetris" mod, which allows my mod to maintain compatibility).
For now, I've just disable the icon visibility.