Arma 3
JSRS SOUNDMOD 2025 Beta - AiO Compat Files RC3
LordJarhead  [developer] 16 Jan @ 5:20am
JSRS Compat Tier list
As so many already asked for the RHS compat, which I was just not able to put in in time, I have this open prio list for the next Compat mods. Feel free to join the discussion in our Discord[discord.gg]!

Planned Compat Mods

First Prio: Creator DLCs, because it easy to handle
  • Arma 3 Creator DLC: Western Sahara - Complete!
  • Arma 3 Creator DLC: Reaction Forces - Complete!
  • Arma 3 Creator DLC: Expenditionary Forces - Complete!
  • Arma 3 Creator DLC: CSLA Iron Curtain - Complete!
  • Arma 3 Creator DLC: Global Mobilization - Complete!
  • Arma 3 Creator DLC: SOG: Prairie Fire - Weapon & Explosions - Complete!
  • Arma 3 Creator DLC: Spearhead 1944 - Weapon & Explosions - Complete!

Update Prio: Already have COMPAT
  • @simc_lcd_44 Mod - Complete!
  • 3CB Factions - Complete!
  • 3CB BAF Vehicles - Complete!
  • 3CB BAF Weapons - Complete!
  • Arma 3 Aegis Mod - Complete!
  • Arma 3 Atlas Mod - Complete!
  • Arma 3 Atlas - Opposing Forces Mod - Complete!
  • CUP - Weapons Mod - Complete!
  • CUP - Vehicles Mod - Complete!
  • Forgotten Weapons Mod - Complete!
  • JCA Arsenal Mod - Complete!
  • JCA - M320 LRR Enhanced Mod - Complete!
  • NIArms AiO V14 Onwards Mod - Complete!
  • Project True Viking 2.0 Mod - Complete!
  • Red Hammer Studios Mod - Complete!
  • S.O.G. Nickel Steel Mod - Complete!
  • The Big Three - WWII Fixes Mod - Complete!
  • Unsung Redux Stable Mod - Complete!


Second Prio: Mods I already work on or like
  • ACE3 (for some weapon and flashbang etc...)
  • Faces of War
  • BW Mod + BW Mod More Content
  • CWR3 (Because CUP based)
  • TMT - Turkish Forces

Forth Prio: Smaller Mods
  • Tier One Weapons (Because RHS based)
  • TOTT Weapons (Because RHS based)
  • The Free World Armoury

No Prio, but eventually
  • Project TNI: Indonesian Armed Forces (Vanilla+RHS)
  • FFAA MOD
  • VME PLA
  • Northern Fronts
  • AMF AIO
  • UAF Vehicles Pack
  • NMG Mod
  • Frenchpoint
  • TFC Task Force Canada
  • VTN/Veteran MOD
Last edited by LordJarhead; 19 Jul @ 12:07pm
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Showing 1-15 of 33 comments
whenever the Northern Fronts one drops, will be a good day.
Can't wait for JMax and RHS
pvmj 16 Jan @ 9:28am 
RHS third priority? ok bud
Could you add SPS Weapons to the list?
JaySOC 16 Jan @ 1:14pm 
can't wait for RHS, 3CB and TOTT
If you're gonna include 3CB BAF, don't forget 3CB BAF Vehicles
HaloMeet 16 Jan @ 3:58pm 
Will the NIArms AiO also apply to the individualy loaded Mods or just the NIArms AiO Package?
LordJarhead  [developer] 16 Jan @ 11:58pm 
Originally posted by HaloMeet:
Will the NIArms AiO also apply to the individualy loaded Mods or just the NIArms AiO Package?
Good question. As it has a soft dependency, it might ignore the entire NIArms Compat as soon as one of the parts is missing. I might reword it so that we have individual packs, every single one checking for it's required addon and being ignored if not installed. Might take some time though :)
piter306 17 Jan @ 8:19pm 
CSLA DLC is really need this sound :)
As the sole remaining SMA user, I am big sad. :(
HaloMeet 19 Jan @ 12:53am 
Originally posted by G8racingfool:
As the sole remaining SMA user, I am big sad. :(
you are not alone buddy
Xenith 20 Jan @ 12:17am 
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
LordJarhead  [developer] 20 Jan @ 2:04am 
Originally posted by Жёпїтн:
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
When RACS inherits correctly and does not add it's own sounds or re-states the existing vanilla one, then by covering RHS this mod would be covered automatically :)
Can't wait for BWMod, the G27 will finally not sound like a nailgun

Thanks for your amazing work dude.
wld427 21 Jan @ 3:20pm 
Originally posted by LordJarhead:
Originally posted by Жёпїтн:
Any plans for Project RACS & SLA? Both utilize RHS and Vanilla Sounds.
When RACS inherits correctly and does not add it's own sounds or re-states the existing vanilla one, then by covering RHS this mod would be covered automatically :)

I don't use the RHS/JSRS sounds for anything. I "re-state" the vanilla sounds of my choice for each weapon or vehicle because i start at the rifle_F or plane_F for everything that doesn't come from RHS which is 85% of the mod at this point. I prefer to build up from the raw base. I dont understand how that is inheriting wrong. I hate when they update the game and it breaks stuff. So i kinda do my own thing.
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