Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

War Thunder-Two Fronts
 This topic has been pinned, so it's probably important
KISEKI  [developer] 14 Jan @ 2:55pm
So how can I prevent them from being overwritten?那么该怎么让他们不被覆盖呢?
1.Locate the folder of the other mod that is overwriting this one. (It's located in steamapps\workshop\content\400750. Find the last mod in your enabled list and check for the "entity.set" file. If you don't find it in the last enabled mod, look for it in the second-to-last enabled mod, and so on.)
1.找到覆盖此mod的另一个mod的文件夹。(它位于steamapps\workshop\content\400750中。找到已启用列表中的最后一个mod,并检查“entity.set”文件。如果你在最后一个启用的mod中找不到它,请在倒数第二个启用的mod中查找它,依此类推。)

2.Open the "resource\set\interaction_entity\entity.set" file and add (include "wt.inc") on the line just above the closing brace } at the bottom of the file.
2.打开resource\set\interaction_entity\entity.set并在 底部}的上一行添加(include "wt.inc")。

How can I make these vehicles reappear in conquest?
怎么让这些载具重新出现在征服中。

1.Repeat the first step above to locate "resource\set\multiplayer\units\conquest\units_ger.set".
1.重复上面1.的步骤找到文件resource\set\multiplayer\units\conquest\units_ger.set

2.Open the "units_ger.set" file and add the following entries under "Main Battle Tanks and SPGs":
2.打开units_ger.set"文件在Main Battle Tanks and SPGs下面添加以下文本


{"ostwind_ii_ost"
("vehicle2" side(ger) period(mid) min_stage(11) max_stage(99) cw(6) cp(30) crew1(tankman_ace:5) crew2(tank_commander_ace:1))
{cost 910}
}
{"tiger_h_east"
("vehicle2" side(ger) period(mid) min_stage(11) max_stage(99) cw(8) cp(45) crew2(tankman_ace:4) crew1(tank_commander_ace:1))
{cost 1260}
}
{"tiger_h_west"
("vehicle2" side(ger) period(mid) min_stage(11) max_stage(99) cw(8) cp(45) crew2(tankman_ace:4) crew1(tank_commander_ace:1))
{cost 1260}
}
Last edited by KISEKI; 14 Jan @ 2:57pm
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Tiger ost,west and ostwind already exist on file should l remove them then add then again?
KISEKI  [developer] 16 Jan @ 10:09am 
Originally posted by AhmetGaya:
Tiger ost,west and ostwind already exist on file should l remove them then add then again?
no, make sure you open the folder of the last mod you enabled or the one that is last in the load order. Find those files in that folder instead of modifying the files of this mod. Because mods that are loaded later in the order will overwrite those loaded earlier.
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