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This update introduces Ghanja and brings balance improvements, updated plants, scrapwork tweaks, new survival starts, and even working outhouses.
Please note this mod is in active development! Fixes and balance passes are ongoing. Please report any issues or suggestions. Thanks!
[*IWK+ "Wilderness Wanderers : Forest"
[*IWK+ "Wilderness Wanderers : Mountain Top"
[*IWK+ "Wilderness Wanderers : Desert"
POST V4 CHANGES
4.15
added cup of water 5nu
added Wooden Bowl Rain Collector - 18 cups / 24 hours @ 1nu per cup in game
made Water Jug IWK+ drinkable - on par w water collection
added more plants
4.2
Added more plants around Squinn and Stenn Desert
Prisoner Pole Build cost - adds rope
Corrected issue with fishing net build cost (2 vs 200)
Corrected prices with fishing nets
Corrected hookah hemp perception (had 2 functions)
4.21
corrected mobile scrap storage to be built outside
POST V4 CHANGES
4.15
added cup of water 5nu
added Wooden Bowl Rain Collector - 18 cups / 24 hours @ 1nu per cup in game
made Water Jug IWK+ drinkable - on par w water collection
added more plants
4.2
Added more plants around Squinn and Stenn Desert
Prisoner Pole Build cost - adds rope
Corrected issue with fishing net build cost (2 vs 200)
Corrected prices with fishing nets
Corrected hookah hemp perception (had 2 functions)
4.21
corrected mobile scrap storage to be built outside
This update brings updates to the scrapwork system and new storage for fishing and farming!
Please let us know any issues or questions, thanks!
We will keep updates in this thread from now on (probably) and update the title and top post as needed.
[] Rope and riceweed basket storage for individual vanilla crops
[] Unlocked with Ropework (Crop Baskets) and Weaving (Crop Baskets)
Cactus
Cotton
Greenfruit
Hemp
Riceweed
Wheat
[] Unlocked with Fishing I research
Basket: Fishing Nets
Basket: Grand Fish
[] Unlocked with Fishing II research
Storage: Fishing Rods
[] Scrap storage options that do not create an outpost are added:
Storage: Scrap (Med Iron)
Storage: Scrap (Med, Scrap)
Storage: Scrap (Mobile, Iron)
Storage: Scrap (Mobile, Scrap)
[] Scrap Crafting benches are added:
[] Scrapwork: Tool Crafting Bench I
[][] Unlocked with Scrapwork: Scrap Tool Crafting I
[][] Scrapwork: Tool Crafting Bench I crafts
axe
crab trap
hacksaw
pickaxe
Tools
[] Scrapwork: Mechanical Crafting Bench I
[][] Unlocked with Scrapwork: Scrap Mechanical Crafting I
[][] Scrapwork: Mechanical Crafting Bench I crafts
crossbow parts
gears
hinge
motor
rat trap
updates to buildings prod mults and build costs for consistency.
note, workbenches, they now need tools. sorry guys, blame team_on now, but you'll thank us later.
updates to research
add gears and rat trap via research for the scrap work mech crafter
Scrap Resource prod mult 96->82
Flag Is Interior Furniture used to allow build things inside buildings. I set it to false to things, that shoudn't work inside.
Changes:
* All traps
* All Cultivated plants
* All Plants
* All Planter Box
* All Fishing rods/nets
* All Fish drying rack
update IWK+ "Wilderness Wanderer : starts to have a bit more survival equipment
added wool, compatible w animal variations mod
added:
Camp Loom (Wool Fabric)
Wool Chest
Basket: Wool
RopeBasket: Wool
[] New Branchy Tree / Bush types allow for direct gathering of sticks
[] Tree resource hit boxes are larger and will roughly match the tree quality
[] Powered Saw Horse for efficient wood processing
[] Automated Lumber Mill for large-scale production
[] Building Material Fabricator research naming updated
[] Hemp and Wheatstraw Baskets – new crafting & storage options via realpikkio Interactive World - Rope Crafting
[] Animal Skulls are now Bones
[] Gather and refine scrap metal from the world
[] Process junk into usable resources for crafting
[] New workstations dedicated to breaking down and reclaiming scrap
[] This implementation of Scavenging is equivalent to a slightly less powerful version of this mod: Scavenging++ SlightlyMoreKenshi which does not include the option to create artifacts from scrap.
[] If you would like to include the option to create Scrapwork Artifacts as well, then install this mod (IWK+) Scrapwork Artifacts.
[] Changes to the meditation research system
[] Various other bug fixes and balance improvements
[] 3 new wilderness game starts
[][] IWK+ "Wilderness Wanderer : Forest"
[][] IWK+ "Wilderness Wanderer : Mountain Top"
[][] IWK+ "Wilderness Wanderer : Desert"
Your feedback is welcome! Please let me know if you run into any problems or have ideas for additions or balance. Thanks for supporting this mod and trusting me with your Kenshi game!
++++++++++++++
I had to back out of the functionality that would allow you to "upgrade" trees to higher qualities. The game would not save the upgrades correctly and they would disappear upon reload. So that's a no go for this pass.
It has been very difficult to try to make a version that doesn't require IWS and also doesn't break or go wonky if IWS IS installed. There may be some research artifacts such as a rogue "Insect Foraging" skill in Core research.
The mod balance and flow will work much better if IWS is removed.
For Meditation research I really stripped those down to basic survival skills. Meditation research is just the bare bones needed in a survival situation, it is no longer the entire skill level.
Using other variations of the Scavenging Mods may cause some unexpected research and build costs. If you have any of the Scavenging Mods installed and you want to stick with them, just put them lower in the load order, use their research options, and let me know if you have any issues.
The original post is here for archiving purposes:
Thanks,
"This mod is a complete overhaul of the Interactive World mod, originally created by Stupendous Man. The original mod IS AMAZING and brought significant depth to Kenshi, offering a rich survivalist experience with new resources, crafting options, and immersive gameplay. This patch aligns the mod more closely with vanilla systems and the current mod ecosystem, while preserving the creativity and early-game intent of the original work."
Tonechild, the modder who began this whole project, said it better than I ever could.
Go here to read their excellent description and breakdown of the work they've done to create a solid foundation for us to play on: Tonechild’s IW Synergy Mod
What started as a simple attempt to fix a missing mod requirement for Tonechild's Interactive World (IW) patch has turned into a full-blown Interactive World Kenshi+ (IWK+) patch that sits on top of their IW Synergy patch (IWS). But it STILL has the mod load error, lol. Just use this patch:
(IWK+) Missing Mod Requirement Patch
I'm just some guy that loves this game and how Stupendous Man’s mod (IW) helps transform Kenshi into a more fully fleshed-out survival game. I think IWK+ has the potential to be a wide and deep branch of the Kenshi world.
This sub-mod is in active development. Backup your saves! I’d greatly appreciate feedback and guidance from players and the mod community. Please give bug reports, request features, test stuff out, and join the Interactive World Kenshi+ project!
Below are some highlighted updates, built on top of IWS, with a few modifications to its changes.
Repeat: Building Materials now require lumber!
(See this mod if you want them made from regular old two stone)
(IWK+) Build Mats Don't Need Lumber
(e.g., “Animal Poo” is now “Animal Droppings”; “Healing Powder” is now a “Healing Poultice I.”)
- Outdoor Workbench and Logging Research no longer require blueprints but they do require books.
- Added the Meditation Research system. Gather your thoughts around the fire and use the Meditation Research Pillow to unleash them.
- The Meditation Journaling Pillow and Meditation Research pillow buildings are in the TECH build menu.
- This system is completely optional, can be mixed and matched across research, and allows you to "get around" book requirements, but it will take you a good while for some items.
BedsRebalanced and expanded bed variations:
Removed:
Saltpeter and other obsolete references.
Replaced:
Saltpeter and other obsolete references :)
HIGHLY RECOMMENDED! Advanced Camping (AC) is my favorite Kenshi camping mod. I thought I would try to give it some love.
IWK+: (IWK+) Advanced Camping Integration+
HIGHLY RECOMMENDED! Added wood and log requirements to this great campfire mod
Camping Life Addons + Interactive World - Slightly More Kensh
Return to vanilla-style building materials (2 raw stone):
IWK+: Build Mats Don't Need Lumber
A simple tweak: chopping trees now requires an axe!
IWK+: Chop Tree Need Axe
Market Stalls sell lumber, items, and ingredients from the IWK+ branch of Kenshi
(IWK+)Functioning Market Stalls
Added wood and log requirements to this great campfire mod
(IWK+)Functioning Market Stalls
Brute Force Patch for FASTR which can interfere with tree chopping.
Brute Force Patch for FASTR
Thanks again to Tonechild for getting this started, and to Stupendous Man for creating this wonderful mod and letting us work with it.
Moonshine Fungus for everyone!
Keep up with the latest updates:
IWK+ Update thread
in your loader it will look like this:
ENJOY WITH SOME FRIED BATRAT
The Goals:
1. Cleanup and Balance
Current focus is on cleaning up the mod, solidifying core features, and ensuring a balanced experience aligned with Kenshi's vanilla feel.
2. Expanding Mechanics
Next steps include fleshing out advanced mechanics, enhancing higher-tier industrial lumber machines, more in depth balance, and adding depth to the world’s survival elements.
3. New Interactions and Expansions
Long-term goals aim to make the world more interactive—introducing new plant life, balancing ecosystem dynamics, and providing players with fresh encounters and challenges.
These will be the principles that guide many of my decisions for this project.
1. Underpowered is better than overpowered
It’s easy to get excited and include overpowered items in a mod. Or it’s easy to overlook something which gives the player an upper hand. For this project I am going to err on the side of less power, less speed, and more challenge and will work to maintain reasonable balance with vanilla mechanics.
2. Always have a way to move up
I always want the player to be working towards a new goal that will push them forward and give them a sense of accomplishment when it is achieved. We have to pay attention to item one, so that we have somewhere to go without stepping into the realm of the OP.
3. Always have something useful to do around the fire
The essence of the nomadic and wilderness lifestyle is sitting around the campfire with your group while food is cooked, songs are sung, and stories are told. You take pieces of your home with you on the road. The idea here is that these pieces of home can quickly be set up in your camp and provide cooking, crafting, training, and more options in the field. But we must also pay careful attention to the first two principles to maintain balance.
===================================
Good day flatskins!
So this is the update thread from within FCS (the mod editor),
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3398360783
but it is pretty barebones and sometimes I want to share updates with players because it might affect their game, or maybe I just want to ramble… So here we go with the latest updates.
GOAL: Try to make the mechanics of the items more obvious to players, so you have things like Workbench I and Workbench II with plans to give more stat info in the descriptions as well.
GOAL: To give the workbenches a common name that isn’t “outdoor.” Many items in OG IW are referred to as “outdoor” this or that, but these items are not limited to outdoors, so I was looking for something different.
GOAL: Make all OG IW options available to players in the new research tree. Some of the OG IW items and research were not available, I have worked on making everything available although the research requirements may have changed. There are a lot of entries to go through, so if you are missing anything in your playthrough please let me know!
Anyhow here we go:
OLD NAME : NEW NAME
Forge : Stone Forge I
Outdoor Crossbow Crafting : Workbench I (Crossbows)
Outdoor Fertilizer Storage : Fertilizer Storage
Outdoor Food Barrel : Roughcut Food Barrel
Outdoor General Storage : Roughcut General Storage
Outdoor Moonshine Barrels : Moonshine Barrels
Outdoor Raw Meat Barrel : Roughcut Raw Meat Barrel
Outdoor Rum Barrels : Roughcut Rum Barrels
Outdoor Weapon Crafting : Workbench I (Weapons)
Outdoor Wood/Bones Crafting : Workbench I (Bonework)
Simple Workbench (Hides / Wood) : Workbench I (Hidecraft)
Simple Workbench (Leatherwork) : Workbench I (Leatherwork)
Simple Workbench (Rice Straw) : Workbench I (Rice Straw)
Simple Workbench (Utility) : Workbench I (Utility)