RimWorld
Mechanoid Upgrades - Archotech
veoba (已封鎖) 10 月 18 日 上午 9:23
Getting arror aftter game loaded
XML error: <chance>0.01</chance> doesn't correspond to any field in type Option. Context: <li><chance>0.01</chance><thingSetMaker Class="ThingSetMaker_Count"><fixedParams><filter><thingSetMakerTagsToAllow><li>MU_ArchoUpgrades</li></thingSetMakerTagsToAllow></filter></fixedParams></thingSetMaker></li>

Possible Matches:
[Source: Royalty]
[File: E:\SteamLibrary\steamapps\common\RimWorld\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml]
[Source: Mechanoid Upgrades - Archotech]
[File: E:\SteamLibrary\steamapps\workshop\content\294100\3396928183\1.6\Patches\Patches.xml]

[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.XmlToObjectUtils.DoFieldSearch_Patch1(System.Type, System.Xml.XmlNode, System.Xml.XmlNode)
[Core, Assembly-CSharp.dll] Verse.DirectXmlToObjectNew.ResolveFieldForNode(System.Type typeBeingDeserialized, System.Xml.XmlNode node, System.Xml.XmlNode parentForDebug)
[Core, Assembly-CSharp.dll] Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndAddComplexTypeToList_SharedBody(System.Object, System.Int32, System.Xml.XmlNode, System.Type)
[Core, Assembly-CSharp.dll] Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_RimWorld_ThingSetMaker_RandomOption+Option(System.Object, System.Reflection.FieldInfo, System.Xml.XmlNode, System.Type)
[Core, Assembly-CSharp.dll] Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetComplexTypeField_SharedBody(System.Object, System.Reflection.FieldInfo, System.Xml.XmlNode, System.Type)
[Core, Assembly-CSharp.dll] Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(System.Int32, System.Int32, System.Xml.XmlNode, System.Type)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1(System.Xml.XmlNode, Verse.LoadableXmlAsset)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LoadedModManager.ParseAndProcessXML_Patch1(System.Xml.XmlDocument, System.Collections.Generic.Dictionary`2[System.Xml.XmlNode,Verse.LoadableXmlAsset], System.Boolean)
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()
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目前顯示第 1-2 則留言,共 2
Echo Ichor 10 月 18 日 下午 10:01 
I second this error. Posted the link to my error log in the comments.
⦃Sค†คn⦄ 10 月 22 日 上午 10:43 
same error

XML error: <chance>0.01</chance> doesn't correspond to any field in type Option. Context: <li><chance>0.01</chance><thingSetMaker Class="ThingSetMaker_Count"><fixedParams><filter><thingSetMakerTagsToAllow><li>MU_ArchoUpgrades</li></thingSetMakerTagsToAllow></filter></fixedParams></thingSetMaker></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndAddComplexTypeToList_SharedBody (object,int,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetListField_RimWorld_ThingSetMaker_RandomOption+Option (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_SharedBody (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Verse_Def (int,int,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch3 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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目前顯示第 1-2 則留言,共 2
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