Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Guy 23. dec. 2024 kl. 20:07
Deformation?
Something that always lacked in every car addon was deformation. I'm asking if its possible cuz it would be sick.
< >
Viser 1-15 af 23 kommentarer
Guy 23. dec. 2024 kl. 20:09 
And ai too? plus detachable parts and open-able hood and trunk?
pickle 24. dec. 2024 kl. 0:38 
that's a lot to ask buddy
TalonSolid 24. dec. 2024 kl. 2:03 
deformation can work just like LVS, a bodygroup based damage
Octo 24. dec. 2024 kl. 10:49 
Deformation can also work using flexes. You would need to model it and import it into source with that in mind, but you could do it. It's a neat way of doing deformation. Not procedural in any sense but certainly more granular than bodygroups. Lots of work too.
Guy 24. dec. 2024 kl. 12:14 
Oprindeligt skrevet af pickle:
that's a lot to ask buddy
It would automatically put it above every other vehicle addon tho
MBPL2 26. dec. 2024 kl. 3:49 
ya know what would be cool?

if the weapons (held by user) broke the windows
Guy 26. dec. 2024 kl. 12:48 
Oprindeligt skrevet af MBPL2:
ya know what would be cool?

if the weapons (held by user) broke the windows
or if bullets broke windows aswell.
Jduke 26. dec. 2024 kl. 13:20 
Oprindeligt skrevet af Guy:
Oprindeligt skrevet af pickle:
that's a lot to ask buddy
It would automatically put it above every other vehicle addon tho

Yeah scars also have AI so its possible. Simfphys technically doesn't have it however a mod called "decent vehicle" support it
ST0ZZERS 26. dec. 2024 kl. 14:10 
Oprindeligt skrevet af Jduke:
Oprindeligt skrevet af Guy:
It would automatically put it above every other vehicle addon tho

Yeah scars also have AI so its possible. Simfphys technically doesn't have it however a mod called "decent vehicle" support it

Decent Vehicle AI Is unsupported now as the mod hasn't been updated from what I am aware of.
Guy 26. dec. 2024 kl. 14:12 
rip. adding to my point exactly.
Well-Rounded Wildcard 27. dec. 2024 kl. 14:45 
Oprindeligt skrevet af Octo:
Deformation can also work using flexes. You would need to model it and import it into source with that in mind, but you could do it. It's a neat way of doing deformation. Not procedural in any sense but certainly more granular than bodygroups. Lots of work too.
bone driven deformation is much more dynamic than just flex driven deformation, using both would be the ultimate powermove
Guy 1. jan. kl. 0:27 
At least deformation how the old ps2 gtas did it in swapping out models for destructed models. I would just like the hood and trunk to flop open and fall off
Shogun 6. jan. kl. 11:09 
LVS supports ai and has much better damage physics in my opinion, both land and sky vehicles, plus the effects when it is dragging across a surface are a nice touch
Oprindeligt skrevet af Shogun:
LVS supports ai and has much better damage physics in my opinion, both land and sky vehicles, plus the effects when it is dragging across a surface are a nice touch
the effects that play when dragging across a surface are shown at any speed, which looks like crap tbh, as for the damage physics, idk what you're talking about, if you're talking about the basic deformation system lvs has then sure, it looks easy to port though since its incredibly basic, outside of that lvs uses a basic gib system on destruction
Guy 20. jan. kl. 10:46 
could we get glass breaking at the very least?
< >
Viser 1-15 af 23 kommentarer
Per side: 1530 50