Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Affinity Quests Fix [Base Game Only]
ZaneCommander 23 Nov, 2015 @ 12:16am
Adaptations for Rising Tide
I'm taking a look at what would be needed to adapt this for RT.

In the Acclimation quest, the only difference I can see between this mod and Vanilla is a for loop changed from:

for city in player:Cities() do
to:
for id = 0, player:GetNumCities() - 1, 1 do
local city = player:GetCityByID(id);

On the surface this appears to be a different way of doing the same thing. How does it relate to the check for canyons near cities to determine eligibility? Did Firaxis actually fix that issue?
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ZaneCommander 23 Nov, 2015 @ 12:41am 
Wow ... in Rising Tide, the PureAdvantageQuest.lua file is missing. However, CivBEQuests.xml still refers to it. Soo ... did they remove it accidentally or on purpose??
I wonder if the quest would work properly in RT if the lua file is added back in.
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