Arma 3
Ready Up! Hardcore Gear
 This topic has been pinned, so it's probably important
R. Gonzalez  [developer] 17 Dec, 2024 @ 7:11pm
👾 BUG REPORTS
Be polite, be detailed, or else be ignored
Last edited by R. Gonzalez; 19 Dec, 2024 @ 12:22pm
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Showing 1-14 of 14 comments
Play3r 19 Dec, 2024 @ 12:08pm 
Hi Gonzalez
I have just been trying your mod on the CDLC Map TheBra and played a MP setup.
When I respawn my Backpack is empty, all is setup to save and load gear, and it works fine when i remove your mod again.

How to :

Take a unit give him a BackPack,
put some gear inside,
drop a frag and step on it.

Then Respawn and the BackPack is empty.

// Play3r
R. Gonzalez  [developer] 19 Dec, 2024 @ 12:16pm 
Originally posted by Play3r:
Hi Gonzalez
I have just been trying your mod on the CDLC Map TheBra and played a MP setup.
When I respawn my Backpack is empty, all is setup to save and load gear, and it works fine when i remove your mod again.
....

Are you testing it in a dedicated server?
Play3r 19 Dec, 2024 @ 12:36pm 
No hosted on my pc, and not thru editor.
R. Gonzalez  [developer] 19 Dec, 2024 @ 2:00pm 
Originally posted by Play3r:
// Play3r

Thanks for the heads up.

Just fixed it. Have fun
Play3r 20 Dec, 2024 @ 12:04am 
Thanks for the fix
Play3r 20 Dec, 2024 @ 9:26am 
Sorry to be that guy..
But somehow the ACE : drop backpack is no longer in the AceMenu.
I have to use I to open my Inventory to drop backpack.
If i want to use a Explosive i can not walk more then 2-3 meters away from where i put it on the ground, then it disapere and i have to go back to it , don't know if it is a feature in the mod or a fault.
R. Gonzalez  [developer] 20 Dec, 2024 @ 1:00pm 
Originally posted by Play3r:
Sorry to be that guy..
But somehow the ACE : drop backpack is no longer in the AceMenu.

Yeah man, I've disabled that feature since there is the bind for it and it is much quicker. It was redundant

Originally posted by Play3r:
.
If i want to use a Explosive i can not walk more then 2-3 meters away from where i put it on the ground, then it disapere and i have to go back to it , don't know if it is a feature in the mod or a fault.

That's exactly what the mod does. You have to be close to it, or else you'd have it forever "in your hands". It's on description.

Thnks for reaching out
R. Gonzalez  [developer] 20 Dec, 2024 @ 1:42pm 
Originally posted by Play3r:
...If i want to use a Explosive i can not walk more then 2-3 meters away...
I think I'm gonna increase the range for 5m and create some "flags" to avoid errors

Wait for next update
Play3r 21 Dec, 2024 @ 7:56am 
I think I'm gonna increase the range for 5m and create some "flags" to avoid errors

great Thanks
HaloMeet 11 Jan @ 12:37am 
Using the Global Mobilisation CDLC we had an issue where the Backpack would Multiply the Ammunition from 30 to 400 Mags when put on the Ground and picked back up again, and the Ammo Carrier for the MG had all the Ammunition replaced by "Weights" with a bandage as the Picture
R. Gonzalez  [developer] 11 Jan @ 9:54am 
Originally posted by HaloMeet:
Using the Global Mobilisation CDLC we had an issue where the Backpack would Multiply the Ammunition from 30 to 400 Mags when put on the Ground and picked back up again, and the Ammo Carrier for the MG had all the Ammunition replaced by "Weights" with a bandage as the Picture

You have to be more specifix than that, bro...

With which pack that happened?
It happened when using the drop/open bind ?

The "weights" are how the mod work, but shouldn't appear and be replaced by the original content when backpack is open on the many situations... That happened in exactly which moment?

Where you guys using "Better Inventory" BEFORE the update last night? (JAN 10th)?
Great mod idea, but I found some issues.

1. If, when replacing the AT-grenade from a backpack that is lying on the ground, this backpack cannot accommodate the projectile that is removed from the player's launcher, then this projectile, dismantled from the launcher simply disappears.

Example with a detailed explanation:

The player's RPG-7 launcher loaded with Anti-tank missile loaded - PG-7 VL, in his backpack, there are already 3 projectile - two anti-tank (PG-7 VL) and one anti-personnel (OG-7v), which !note takes up less space). Player want to load the anti-personnel projectile OG-7v that is in his backpack, hiding the PG-7 VL in backpack, player want just swap them.

I do the following:

1) I put my backpack on the ground (alt+F)
2) I open the contents of the backpack on the ground (press alt+F again)
3) I reload the Anti-Personnel shell by dragging it from the backpack to the launcher
then if the backpack cannot hold (overloaded) the first anti-tank shell (PG-7 VL), which was originally in the launcher, this shell will disappear. In oyher words - if current backpack cannot hold 3 PG-7 VL, then the dismantled projectile will disappear.

Expected behavior:

If the backpack cannot hold the current shell, then this shell should simply appear next to the backpack, instead of disappearing.
2. Sometimes, if the player replenishes rockets for his AT-launcher from dead body that has a backpack, then these shells transferred to the player's backpack are becomes available for reloading, as in vanilla game.Unfortunately, I don't have a more detailed reproduction.
3. The mod breaks another great mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2638302573

Explosives installed from a dropped backpack (put on the ground and charged on the ground) cannot be activated selectively.

The author is kindly requested to try to fix these problems.
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