Project Zomboid

Project Zomboid

Night Vision [B.41/B.42]
 Dette emnet er festet, så det er nok viktig
Kaofan  [utvikler] 13. des. 2024 kl. 8.04
Bugs / Issues
If you encounter any issues with the Night Vision mod, report them here! Please provide detailed information, including:
  • Steps that led to the issue.
  • What other mods were active during your gameplay.
  • The version of Project Zomboid you are using.
  • Error logs (if available).

Your reports will help us quickly identify and resolve problems, improving the mod's performance!
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attempted index: _keymap of non-table: null
function: onRegisterKeymap -- file: ModKeymap_UIPanel.lua line # 14 | MOD: Night Vision
java.lang.RuntimeException: attempted index: _keymap of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

constant stack trace when trying to use the keybind set in the Health / Heart panel -> NVG keybind method, even if unbinding it (click->esc = NO KEY)

activating NVG's via GUNFIGHTER keybind settings works fine
GFreenD 30. mars kl. 13.45 
Cant remember what exactly caused this error but maybe it will be useful for now will update if i notice something actually not working as intended.

`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@e8888e6
function: perform -- file: ISWearClothing.lua line # 93 | Vanilla
function: perform -- file: Hook.lua line # 39 | MOD: Night Vision
java.lang.NullPointerException: Cannot assign field "callFrame" because "<parameter1>" is null
at se.krka.kahlua.integration.expose.ReturnValues.put(ReturnValues.java:65)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:61)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10342)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9985)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2228)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5963)
at zombie.iso.IsoCell.update(IsoCell.java:5896)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4152)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4272)
at zombie.iso.IsoWorld.update(IsoWorld.java:4186)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
BuggyBot 9. mai kl. 12.48 
I get error when I try to recharge the battery.
Game version: 42.7.0


`function: refillFromBattery -- file: ItemCharge.lua line # 102 | MOD: Night Vision
function: refill -- file: ItemCharge.lua line # 140 | MOD: Night Vision
function: recharge -- file: MenuItemApply.lua line # 10 | MOD: Night Vision
function: action -- file: MenuItem.lua line # 70 | MOD: Night Vision
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in refillFromBattery
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1633)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1695)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:844)
at zombie.ui.UIManager.update(UIManager.java:706)
at zombie.GameWindow.logic(GameWindow.java:332)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
Sist redigert av BuggyBot; 9. mai kl. 12.49
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