Arma 3
HETMAN: War Stories 1.10.5 NR6 - Altis
Atlas 11 Dec, 2024 @ 9:23pm
Suggestions
I have a gripe with the way the AI sends their support vehicles into hot combat zones. Is there anything you could do about that?
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JustNU  [developer] 12 Dec, 2024 @ 9:14am 
unsure, all of the AI code is handled by hetman, which are not made by me
i know there's some way it tracks "danger" factors, but im unsure its a global variable
Atlas 20 Dec, 2024 @ 3:45pm 
Another suggestion, merge scripts with this updated version of NR6: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3375984704
Is it any way possible to make it so you can manually pick what units the AI spawns before battle? Just so factions with soft dependencies will actually spawn in using content from those soft dependencies. Or some factions just don't spawn with vehicles when they should, for example, with the Chernarus '90s and Operation Trebuchet, when I use factions from those mods, they never spawn with combat vehicles, only support vehicles or no vehicles at all, even when the armor density value is set to very high.

Sidenote: Similar to armor density, is it possible to add an aerial density as well? Air vehicles rarely spawn and usually the ones that do are ones that are unnarmed. It would be cool if helicopters had the same treatment as tanks.
Last edited by Fulgrim6524; 1 Feb @ 3:00am
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