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Thank you for creating the realistic mode. It has been incredibly useful, and I truly appreciate it. I’m currently using Nik’s “The Last of Us: Factions & Gear.” When wearing the hood of the FEDRA Hazmat Suit, the breathing sound plays even without the gas mask, which slightly breaks the sense of realism. Is there any chance this could be fixed?
I sincerely thank you for your dedication.
@small thing
I apologize for the inconvenience. I have confirmed that the breathing sound was present in the protective suit with the exposed face, and I have made the necessary adjustments. Thank you!
this is on a multiplayer server with no other mod errors
`Callframe at: getWornItem
function: isWearingMask -- file: ssa.lua line # 13 | MOD: Gas mask breathing sound
function: EveryOneMinute -- file: ssa.lua line # 28 | MOD: Gas mask breathing sound
`
This might be because of personal patches on all the brita's clothes but I will double check on my end
Update, Fixed it, my patches had double commas on all of the wind resistance lines for whatever reason, not sure why only certain masks were bugged but it's working now
@Salvo
I'm glad to hear you fixed it
If you have any other issues, feel free to let me know anytime!
Have a great day!
-----------------------------------------
function: !MCM_Main.lua -- file: !MCM_Main.lua line # 18 | MOD: [B42]Gas mask breathing sound
ERROR: General f:0, t:1734740424557> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: MakeChildTable of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:629)
zombie.Lua.LuaManager.RunLua(LuaManager.java:572)
zombie.Lua.LuaManager.RunLua(LuaManager.java:558)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:417)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:309)
zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
zombie.core.Core.ResetLua(Core.java:4874)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
zombie.ui.UIElement.onMouseUp(UIElement.java:1581)
zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
zombie.ui.UIManager.update(UIManager.java:733)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.GameWindow.logic(GameWindow.java:319)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.run_ez(GameWindow.java:810)
zombie.GameWindow.mainThread(GameWindow.java:610)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1734740424557> -----------------------------------------
STACK TRACE
-----------------------------------------
function: !MCM_Main.lua -- file: !MCM_Main.lua line # 18 | MOD: [B42]Gas mask breathing sound
@eromanov87
fixed
Minor issue, but thought I'd shed some light on it.
I'll check it out. Thank you.
Build 42 or Build 41?
Check whether dynamic mode is turned on in settings and turn it on if it is off.
function: EveryOneMinute -- file: ssa.lua line # 29 | MOD: [B42]Gas mask breathing sound.
[14-02-25 19:37:52.635] ERROR: General f:2790, t:1739547472635> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getOption of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:81)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:748)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:649)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1823)
zombie.gameStates.IngameState.update(IngameState.java:1492)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:377)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:909)
zombie.GameWindow.run_ez(GameWindow.java:802)
zombie.GameWindow.mainThread(GameWindow.java:600)
java.base/java.lang.Thread.run(Unknown Source).
[14-02-25 19:37:52.635] LOG : General f:2790, t:1739547472635> -----------------------------------------
STACK TRACE
https://i.imgur.com/czUTRS9.png
When I start a solo game, it works as intended.
Checked the server workshop folder and it is downloaded.
I fixed it thank you