Hearts of Iron IV

Hearts of Iron IV

Simple 内阁
RT
leader_traits = {
p1_trait = {
random = no
global_building_slots = 10
production_speed_buildings_factor = 1
industrial_capacity_factory = 1
}
p2_trait = {
random = no
political_power_factor = 0.5
stability_weekly = 0.05
war_support_weekly = 0.05
}
p3_trait = {
random = no
operative_slot = 3
civilian_intel_factor = 0.25
army_intel_factor = 0.25
navy_intel_factor = 0.25
airforce_intel_factor = 0.25
}
p4_trait = {
random = no
no_supply_grace = 1200
training_time_factor = -0.8
land_doctrine_cost_factor = -0.3
air_doctrine_cost_factor = -0.3
naval_doctrine_cost_factor = -0.3
}
p5_trait = {
random = no
experience_gain_army = 1
army_attack_factor = 0.25
army_defence_factor = 0.25
breakthrough_factor = 0.25
}
p6_trait = {
random = no
experience_gain_navy = 0.4
naval_damage_factor = 0.25
naval_strike = 0.25
navy_capital_ship_attack_factor = 0.25
navy_screen_attack_factor = 0.25
navy_submarine_attack_factor = 0.25
}
p7_trait = {
random = no
experience_gain_air = 0.4
air_attack_factor = 0.25
ground_attack_factor = 0.25
air_mission_efficiency = 0.25
}
p8_trait = {
random = no
weekly_manpower = 50000
research_speed_factor = 1
}
p9_trait = {
random = no
army_speed_factor = 0.2
army_org_factor = 0.25
org_loss_when_moving = -0.25
}
pa_trait = {
random = no
production_lack_of_resource_penalty_factor = -0.5
consumer_goods_factor = -0.5
own_operative_detection_chance_factor = -0.5
justify_war_goal_time = -0.5
naval_detection = 2
supply_consumption_factor = -0.5
invasion_preparation = -0.5
air_range_factor = 2
experience_gain_factor = 10
compliance_gain = 10
experience_loss_factor = -1
operation_cost = -1
intel_network_gain = 5
specialization_land_speed_factor = 9
specialization_air_speed_factor = 9
specialization_naval_speed_factor = 9
specialization_nuclear_speed_factor = 9
}
gangqu_trait = {
random = no
production_factory_efficiency_gain_factor = 1
production_factory_max_efficiency_factor = 5
}
}