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As much as that would actually help, I'm afraid we can't apply custom models just yet since the tools isn't that much updated to allow me to do so. I will save your idea though! Thanks ^-^
Your ideas sound alright, but then again, while we wait for the custom-models compatibility, I could work on a -temporary- Hero/Specialized Tank unit for the US, as a temporary or maybe permanent solution to counter the German's heavy tanks. Hehe ^u^ Just keep an eye out for any further updates!~ Again, thanks!
1. Fix: Medium assault group description- accually it cant be upgraded with AT guns.
2. Fix: Heavy assault group description- the same problem as above.
My suggestions for Ostheer:
1. Description for Volkstuurm is not visible at all.
2. LMG Assault group is just joke. 410 MP for what i can have for 225 MP and 60 munitions? Thay have only additional grenade ability, I was dissapointed.
3. I would like to see an Opel Blitz truck, with functionality just as zis 6 truck for soviets.
4. German officer? He should inspire nearby troops for better fighting like okw one or soviet commisar. He should have more abilities, and 2-3 bodyguard. Also description for vetting him. At the moment he doestnt seems to do anything.
Wainting for OKW and USA.
For all factions:
1. Abandon vehicle ability.
2. Officers with exchange ability (like you can take out of the field vehicles and units for resouces you waisted on them.
3. Unique skins for heroes units.
4. Tank traps for everyone.
5. You could consider adding all doctrinal units to tiers... i say consider because i do not think its the best idea, but someone could like it. BUT. If you add it, you should make it cost very more than just buying that in doctrine. Why? To keep the player to calculate what will be more rewaerding for him. Buying something for a lot bigger price and add it to his army or buy something cheaper but also very good.
Nice mod BTW, keep it up!
Hehe, thanks, glad you do ^-^
@The Bear
Fixed the soviet HAG and MAG descriptions, should be fixed in the next update. Thanks for pointing it out!
For the Volkssturm description, I can see it just fine, unsure how are you unable to see it. Will wait for more complaints/comments regarding the same error before I'll look up in to it more. (But if you mean the most-bottom desc, then yeah, I'll find a way to shorten the main desc in the next update.)
Well, LMG Assault Group has 2 starting MG42's (Though just sliiightly weaker) which won't cost any munition (saving about 120), plus theres an additional Panzergrenadier in the unit in. But there might be a chance of editing the unit in some update, we'll see.
As of update 0.4, Opel Blitz Transport Truck is now available to the Wehrmacht
Currently working on updating the German Officer, trying to find veterancy file/section to edit, will try and figure out more abilities for him and add in next update
I'll try and work on the OKW and USA as soon as I could, apologies if it takes a while!
I'll figure out and see if I can give all vehicles the ability to decrew, might take a while to edit -every single one-, so it might come in future updates but I'll try and do it asap!
The Soviet Commissar and Wehrmacht Officer both have the ability already and will be applied in the next update, will work on officers for USA and OKW when I could.
I'd love to apply custom skins, though am unsure how atm since when I try to do so (Switching models/Switching primary weapons between units), the weapon would appear invisible and silent. Its a tool-side problem as it hasn't been updating much enough to fix the issue, so we'll have to wait for tool updates!
Sure, that, I can do in future updates of giving all factions tank traps.
Yeah, I'll think about that. Might take a while to convert doctrinal units to buildable ones, but I'll see what I can do about it in future updates.
Thanks for pointing all those out! Thanks a lot really ^_^ Will continue to work on it all as much as I could!
I really like your mod and I hope it will be one of the most enjoyable in future. Keep it up and ll be good, even now is quite big thing!
1- Since model changes are not yet possible, it would be nice if you could change Ostheer weapon crew models (MGs,mortars, AT guns and artillery pieces) for the Volksgrenadier models. As the way it is, it feels more like we are playing with the Ukranian Nationalist Army than the german Heer. The grenadier models also feel to much out of place for the basic german unit; Since you used the Panzergrenadier model for the Knight Cross Holders, you could use the Grenadier model as a replacement for the Panzergrenadier and give them the MP40 as main weapon. The Grenadier it self would use the Volks model, as the Artillery officer's guard.
2- As the Ostheer focus on the early german army, the MG34 would be a much better upgrade for the grenadier than the MG42. Also they could really use the Panzerbuchse 39 to give them a little better anti-tank capability. The Panzergrenadier should have the MG42 as an upgrade along with the Panzerschreck.
Well thats it for now, I hope you at least read and consider my suggestions. I know this model swapping is not the ideal, but it would be far more realistic than the given conditions. Hope you keep up the mod.
Thats it, thanks again!
It's a marvellous mod! Géniale!
Just a question: is there in the CoH2 units set a T-26 or a BT-7 -- I've already seen a T-26 wreck in a campaing scenario?
If yes, it wwould be cool to have them in game...
Thanks again, men!
P.
It's me again...
Just another little suggestion: make the tank trap available to the russian engineer.
Thank you again,
P.
Thanks for using the mod! Really ^_^
Sorry, after searching for sometime, I am unable to find a T-26 and a BT-7 unit in the game files. As for the tank traps, sure! Will include soon.
@LFBQ195
Thanks man! And on your suggestion, I'll take it to high-consideration~ Those are pretty good! I'll see what I can do~ Oh, hope you don't mind me adding ya', got to ask a few questions and what-not if its alright ^u^