Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This is any easy one to reproduce, just place portals near each other at corners and look through one.
I guess I should have included the steps to reproduce each bug ^_^
Speaking of which there is a bug that causes weapon view models to either completely vanish or partially vanish if you switch between the portal gun, phys gun, and a weapon (Sometimes it will fix itself, but I haven't figured out the initial cause yet).
I've been meaning to add this bug to my list, but I'm not sure exactly how this is caused. It's quite annoying because I have to restart a map to fix it temporarily.
[Aperture Science Handheld Portal Device] addons/portal gun/lua/weapons/weapon_portalgun/shared.lua:15: bad argument #2 to 'Exists' (string expected, got no value)
1. Exists - [C]:-1
2. unknown - addons/portal gun/lua/weapons/weapon_portalgun/shared.lua:15
3. include - [C]:-1
4. unknown - lua/weapons/weapon_portalgun/cl_init.lua:1
[Aperture Science Handheld Portal Device] lua/entities/prop_portal/init.lua:407: attempt to call method 'SetPortal' (a nil value)
1. SetupPlayerClone - lua/entities/prop_portal/init.lua:407
2. PlayerEnterPortal - lua/entities/prop_portal/init.lua:383
3. StartTouch - lua/entities/prop_portal/init.lua:317
4. unknown - lua/entities/prop_portal/init.lua:342