Ultimate Epic Battle Simulator 2

Ultimate Epic Battle Simulator 2

MirkwoodLancer
ben10peake  [developer] 16 Mar @ 7:18am
Trying to Solve LOD issue with very Low LOD turn on for custom animations
I have tried multiple attempts to try and fix the fact that the provided LOD by BGS remains standing when a character with custom animations dies. You can look back on the change notes to see all of the solutions I have tried.

If the developers could provide any solutions to this issue that would be helpful or guidance on how to setup the very low LOD for custom animated characters that would be great.
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ben10peake  [developer] 16 Mar @ 7:24am 
What this example Mod has setup in Unity:

Has its own animation controller which it is referencing.
All the custom animations are in the correct slots on the script component.
The death animation is setup in the animation controller and is linked off from the idle animation.

(Should this possible liked off from all animations so that it occurs from all points). Basically where is the LOD referencing it's pose from?
ben10peake  [developer] 16 Mar @ 7:27am 
Other modders how does the death animation work with your mods are you getting the same issue, have you found a way it can work, do you also just disable the lowest LOD check on the script before export?
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