Europa Universalis IV

Europa Universalis IV

A House Divided
Start of Suggestions
Played a one off of this mod a few weeks ago (before the January updates) and had fun! Lots of potential in this mod. If I knew how to code in the slightest I'd love to help but, alas, I do not.

I did, however, put together a document of rough suggestions for monuments, both their locations and some bonuses I think would make sense (although for balance and creative agency feel free to steal, change, or scrap whatever you wish) and other small tweaks that our group thought might help flesh it out a bit more.

I did see in your comments and mod page that monuments and mission trees are already on your radar, so if you already have some ideas in mind for all of this, feel free to disregard.

*also I now realize I can't actually put the document as an attachment here so I may have to copy/paste it as a reply to this discussion, so apologies in advance*
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Stygius 22 Jan @ 8:38am 
Monument Ideas for House Divided mod
• Annapolis Naval Academy (Anne Arundel)
o Naval Tradition
o +1 Naval Leader Maneuver
o +1 Leader Capacity
• Smithsonian Institution (DC)
o Institution Spread
o Tech Cost
• White House (DC)
o Republican Tradition
o Cost to Re-elect discount
• Times Square/Empire State Building (Manhattan-Bronx)
o Global Trade power
o Reasons to elect or Vassal acceptance reasons
• Statue of Liberty (whichever NY or NJ province make the most sense for balance)
o +1 Accepted cultures
o Cost to accept cultures
• Brainpower Triangle/Harvard & MIT, etc. (Suffolk MA)
o Tech cost
o Idea cost
o Institution Spread
• Niagara Falls (Niagara)
o Prestige
o Production efficiency in Area
• Grand Canyon (Coconino)
o Prestige
o Caravan Power
• Golden Gate Bridge (San Francisco)
o Expand Infrastructure cost
o Movement speed
• Hollywood (Los Angeles)
o Improve Relations
o Culture Conversion cost
• West Point (Orange (NY))
o Army Tradition
o +1 Land Leader Shock
o +1 Leader Capacity
• Mount Rushmore (Pennington (SD))
o Republican Tradition
o Random Candidate bonus
• Alamo (Bexar)
o Missionary Strength
o Fort Defense
o +1 Defender Dice roll (local)
• Space Needle (Island)
o Tech Cost
o Burgher Loyalty
• Chicago Railyards and Junctions (Cook (IL))
o Caravan Power
o Movement Speed
o Trade efficiency
• The Gateway Arch (Saint Louis City)
o Settler Chance
o Prestige
o Native Assimilation
• Outer Banks Lighthouses (Cateret)
o Ship Trade power
o Fleet movement speed
• Sault Ste. Marie Canal Locks (Chippewa (MI))
o A canal monument that allows passage to/from East Lake Superior and North Lake Huron
o Potential Start at first level with passage allowed
o Adds a sound toll-like modifier to the province/raw trade power
• Yellowstone National Park & Grand Tetons (Park (WY) & Teton (WY))
o Prestige
o Hostile movement speed
o Hostile attrition
• Not a monument but Inyo in California could have a hefty Death Valley modifier for supply limit and attrition
• Hoover Dam/Las Vegas (Clark (NV))
o Production efficiency
o Whatever Fallout Reference fits
• OTHER IDEAS/TWEAKS
o Building materials trade good should give construction cost or time instead
o Steel should similarly give a different bonus involving construction or infrastructure cost
o A bit more creativity with the custom trade good bonuses
One of my favorite mods in a long time. Refreshing my interest in EU4 even.

Please change HRE to Holy "Columbian/Atlantic" Empire and change the names of reforms to their English equivalent.

That is all I ask. I know you are working hard on this when you can, it shows already. Keep up the great work! :steamthumbsup:
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