Teardown

Teardown

Advanced Tornado
some suggestions
hey i know you prob don't like me much, but i just want so say somethings. don't know how hard they may be but im not a modder so idk.

a subvort high slider,

i know you (were) planing this but a rope slider and horsvorts.

a swath size slider.

a way to trace a path that the tornado will take.

this is my opinion but i think the leading eage is i bit too powerful. or even just a slider to change how powerful it is.

a pressure thing were pressure could build in a enclosed space like a building and could explode instead of a slow (ish) crumble.

tornado will (fling) stuff more and smaller debris could orbit the tornado from a much farther away

debris would fly more with the funnel and if it carves away the debris would follow it. (of cores if the tornado is powerful enough to do so)

a dust cloud thickness slider so you could make them look more like this V instead of this U.

dust cloud color slider like the tornado one now.

a tornado life cycle.

the tornado could sound a bit different when its hitting different things like IRL.

the tornado spins faster at the very bottom then the very top. as well as the dust cloud.

a dynamic dust cloud that will change with what the tornado hitting.

thats all i could think of, im sorry if im driving you crazy i just really think these will make the mod better then it already is. and thank you for the fact that you talked to me as long as you did.
i hope you could add these.
Last edited by Cosmicccccccccc; 29 Jun @ 5:18pm
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Showing 1-2 of 2 comments
colemour 27 Sep @ 9:04am 
ok all of these are probably possible and aren't that performance heavy EXCEEEEEPT the pressure thing bc of obvious reasons
colemour 27 Sep @ 9:04am 
but i'm not a modder so idk :steamsad:
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Showing 1-2 of 2 comments
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