Arma 3
Nuclear Option A3
 This topic has been pinned, so it's probably important
Rocketman_02  [developer] 13 Oct, 2024 @ 7:37am
Bug Reports
Report any bugs you find here. I'll try my best to squash them.
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Showing 1-15 of 16 comments
Legatus 13 Oct, 2024 @ 7:48am 
I've only noticed 1 issue, which happens after loading into the editor:

"bin/config.bin/CfgVehicles.NucOpt_APC_Tracked_02_primeva_F" appears, I've tested this w/o any additional mods.
Rocketman_02  [developer] 13 Oct, 2024 @ 7:52am 
I'll look into it, I probably mispelled something in the config somewhere.
Legatus 13 Oct, 2024 @ 9:48am 
The LRV8 Stalker does not show up in Zeus for both Primeva factions
GZ_Linus 13 Oct, 2024 @ 10:54am 
The BDF and Pala medics are unable to walk fast due to Weight
Last edited by GZ_Linus; 13 Oct, 2024 @ 10:55am
Rocketman_02  [developer] 13 Oct, 2024 @ 1:17pm 
Thanks for the reports, I'll see about getting those fixed and looking into the medics loadout to see where weight can be saved. Also I'm reminded that I used the "Stalker" name for two different vehicles so I'm going to change that as well.
Rocketman_02  [developer] 13 Oct, 2024 @ 1:29pm 
Originally posted by Legatus:
The LRV8 Stalker does not show up in Zeus for both Primeva factions

Fixed, I accidentally omitted their classnames from the units field

Originally posted by GZ_Linus:
The BDF and Pala medics are unable to walk fast due to Weight

Also fixed, turns out the medic backpacks had 1 first aid kit and 10 medikits as opposed to 10 first aid kits and 1 medikit. The medics should actually be able to move around now and have stamina about equivalent to base game medics.
Last edited by Rocketman_02; 13 Oct, 2024 @ 1:37pm
Rocketman_02  [developer] 13 Oct, 2024 @ 1:34pm 
Originally posted by Legatus:
I've only noticed 1 issue, which happens after loading into the editor:

"bin/config.bin/CfgVehicles.NucOpt_APC_Tracked_02_primeva_F" appears, I've tested this w/o any additional mods.

As for this one I haven't yet found this issue nor experienced it myself.
Legatus 13 Oct, 2024 @ 1:58pm 
Originally posted by Rocketman_02:
Originally posted by Legatus:
I've only noticed 1 issue, which happens after loading into the editor:

"bin/config.bin/CfgVehicles.NucOpt_APC_Tracked_02_primeva_F" appears, I've tested this w/o any additional mods.

As for this one I haven't yet found this issue nor experienced it myself.


that is weird, I verified game files/repaired the mod and it still happens to me.
Rocketman_02  [developer] 13 Oct, 2024 @ 2:01pm 
I dunno man I tested it with both my local copy and the workshop build and I haven't gotten it in either case
Legatus 13 Oct, 2024 @ 2:18pm 
That is interesting, it is not a big deal though, just a pop up thing. I'll ask if anyone in my group has it when we get around to playing again.
Legatus 14 Oct, 2024 @ 4:47pm 
The newly added quad bikes don't show up in Zeus
Rocketman_02  [developer] 14 Oct, 2024 @ 6:39pm 
Originally posted by Legatus:
The newly added quad bikes don't show up in Zeus

Dammit every time I forget to add new stuff to the units field
Ran into "Bad Vehicle Type NucOpt_Mortar_01_Weapon_PALA_W_F"
It's preventing a mission from being run in a server, I think it's an issue with the PALA Woodland mortar tube? cause it's named WF instead of W_F
Update: Found the issue, there was a Gunner (MK6) From PALA Woodland that was apparently causing the issue, as deleting him made the error stop popping up
Legatus 19 Apr @ 4:35am 
seems like loading this alongside arma 3 aegis removes all of the BDF marshall variants but the CV and mortar ones from the editor and zeus.

not certain if I should've reported this since it's an issue caused by a separate addon.
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