Crystal Project

Crystal Project

BLACKSOULS Expansion
Skyfall Terminus  [developer] 12 Jan @ 8:27am
Extra Informations
I'll compile vaguely helpful info in this thread.
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Skyfall Terminus  [developer] 12 Jan @ 9:32am 
Knight's mechanics

Overview: With his Class command "Equip", Knight can freely swap weapon mid-fight (it's free action). Each weapon has their own characteristics and skill set (from 2 to 4 skills), so switching is required.

Non-Euclidean Armor: If you max out Knight's Strength growth, at level 60 the Brawler innate provides 408 Attack, negating the initial -400. Since his weapons come with their own Attack stat, the passive can be translated to "Just go unarmed."

Status Manipulation: Beside standard status applying effects, certain skills will instead extend/shorten existing statuses.

Weapon Skills: Has two types, normal and ultimate skills. Ultimates are quite expensive on top of long cooldown, but each of them had the potential to be a major playmaker when used.

Bonus action: Granted from certain gear and buffs, they can stack up to +4 action (so Knight can performs a total of 5 actions in a row). They also come with penalty however. Granted, the penalties don't stack.
  • +1: +50% mana cost.
  • +2: +25% mana cost, random debuff 2 allies and paralyze 1 ally.
  • +3: +10% mana cost, paralyze other allies.
  • +4: You have to sacrifice every other allies with Wand of R'lyeh.

Wound: Most common mod-exclusive debuff of Knight, easily inflicted, easily extended. If expired naturally, become Laceration (-20% Str & Mnd); otherwise if expired by skill effects, grant immunity to Wound for a few turns.

Break: Knight's Break skills are different than vanilla's Break series; his Breaks first reduce Wound by 4 or 8, then, if Wound remained, inflict addictional debuffs:
  • -4: inflict Fragile (take 50% phys & mag dmg, can't evade anything) for 4 turns. When expired, grant Fragile and Vulnerable immunity for a few turns.
  • -8: inflict Vulnerable (paralyzed, take 200% phys & mag dmg) for 1 turns. When expired, grant Fragile and Vulnerable immunity fora few turns.
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