Call of Duty: Black Ops III

Call of Duty: Black Ops III

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h00dedsn1per177  [kehittäjä] 23.9.2024 klo 13.40
BUG REPORTING
Please report and bugs or glitches in this discussion. Thank you.
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The Staircases next to the kitchen is a bit bugged. You have a few areas in which you can see through the map and you are seemingly invisible to Zombies. They just leave or stop running towards the player.

But it is a great map.
Same as the guy before commented. Been glitching out in the stairs around the elevator.
- Sounds are missing on StielhandGrenade.
- There are some spaces where zombies get stuck, like in Power room.
FR0ZN 24.9.2024 klo 23.05 
Elevator stairs going up there is a very bad visual glitch you can see outside the map like its very bad. The stairs that lead you to Double Tap and Mule Kick on that side of stairs. IDK about the other stairs on the other side because I kept that close. Other then that the map was great super fun.
In the FIVE inspired basement there's an area where you can see out of bounds
When in solo and getting downed the mustang and sally's left gun does not have ammo
after the first door u can´t rebuild the barriers where the first radio is. traps don´t count as kills on the scoreboard idk if it is intentional. if u have the mp40 pack a punched and u buy ammo it says 500 points instead of 4500. if u have mustang and sally pap u have full ammo if downed at solo,but if u have it not pap there is no ammo in the left gun. at the elevator the way to power there is a visual glitch where u can see through the walls. Map was very fun but pretty hard managed to get to round 31 after like 6 attempts. mini EE would be cool to remove the perk limit. after all very good map, is there a chance that the main EE could come to the map?? like in a future update?
Couple I haven't seen on here yet: none of which are gam- breaking
1. PaP BAR doesn't have a muzzle flash
2. All zombies seem to die in solo when you teleport, not just ones in the TP which can end the round
Teleporting to pack with two players, after the scene with the 115 rocks, you both get downed.
Path of Sorrows is unusable when trying to pick it up, same for the would be EE security card.
(Mods allow the use of path of sorrows although)
***BUG*** When playing co-op the teleporter will kill both players by spawning them on top of one another.
When near the Gewher in spawn I experienced a memory leak that crashed the game after about 20 seconds, it filled pretty quickly. Was able to repeat it twice, didn't happen a third time, but most of the geo would unrender and re-render over and over, might be an engine bug and not map related but never had it happen before. Also at the bottom of the elevator staircase if you push up against the wall opposite the laboratory buyable door geo despawns.
I'm running the Japanese version of the game and all of the non-English text (perk machines, pause menu options, doors) is broken and displayed as squares.
The flames on the flamethrower cannot pierce through zombies
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