Garry's Mod

Garry's Mod

Ragdoll Puppeteer
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dim sum un  [개발자] 2024년 9월 21일 오후 3시 49분
Feature Requests
Have a feature in mind that could potentially improve this tool? Post them here!

Issue tracker[github.com]. Feature requests have the “enhancement” label. You can look through here to get an easy summary of all the features I plan to add
dim sum un 님이 마지막으로 수정; 2024년 10월 3일 오전 4시 50분
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dim sum un  [개발자] 2024년 9월 30일 오후 10시 27분 
I don't think I've considered ragdolls from VJ NPCs. I could take a look at that and see if the tool is able to do that.

Does Animated Props have support for this? If so, then it's likely that Ragdoll Puppeteer should also be able to do this, too (though I will need to see for myself once I get GMod running)
dim sum un  [개발자] 2024년 9월 30일 오후 10시 48분 
Gamer 님이 먼저 게시:
Does this addon support copying an NPC's pose (probably an NPC from a VJ Base addon as I think VJ Base NPCs have really cool poses and animations) over to a ragdoll like the ragdoll of that NPC?

I think I understand your question a bit more. The tool only lists all the poses provided for that ragdoll, but it does not directly copy and paste the pose and frame from an NPC, to another ragdoll. It sounds like an interesting feature. I'll put that on the issue tracker[github.com] for me to look at in the future
dim sum un 님이 마지막으로 수정; 2024년 9월 30일 오후 11시 06분
Vortexas-A [Commissions] 2024년 10월 3일 오전 2시 45분 
Can you make the Pose Parameters work with SMH as well? This would help with something like slowing down to a halt
dim sum un  [개발자] 2024년 10월 3일 오전 4시 46분 
Always had that in mind!
dim sum un  [개발자] 2024년 10월 3일 오전 4시 54분 
I’ve recently updated this post to include the issue tracker, which includes some bugs and the feature requests listed here. I’d look through there to check if a feature is in the queue. Of course, if you have a Github account, you can post a feature request directly on there
dim sum un 님이 마지막으로 수정; 2024년 10월 3일 오전 4시 55분
Areus 2024년 10월 10일 오전 1시 49분 
Hello @dim sum un
Remember when I wrote that it would be great if the Puppeteer Floor spawned on the ground instead of in air? Well, I just thought that, why not make it a feature through a checkbox again? Originally, before you added the Puppeteer Floor, there was a checkbox of an option if you want to snap a ragdoll to the ground. So I was thinking, why not restore it? This way, it would be optionable just like before! I really miss that feature.... :steamsad:
dim sum un  [개발자] 2024년 10월 10일 오전 4시 10분 
Areus 님이 먼저 게시:
Hello @dim sum un
Remember when I wrote that it would be great if the Puppeteer Floor spawned on the ground…

As I mentioned before, the floor gives you as much flexibility to pose the puppeteer in any place, so this includes wherever ground that you wish to position the puppeteer.

Unfortunately, I still fail to see a need for the ‘Teleport to Ground’ function. The most recent update includes a height slider which offsets the puppeteer from the floor. You can find this under the Offsets category. This should give you the option to move the puppeteer closer to the ground, along with the old angle sliders for pose adjustment. I’ll assume that that hasn’t helped you in some way if you’ve worked with this feature.

Despite that, I still do wish to cooperate with you with the problem that you’re having. Make a discussion post here showing me what you’re striving to accomplish, and I’ll see what I can do
dim sum un  [개발자] 2024년 10월 17일 오후 12시 20분 
Gamer 님이 먼저 게시:
Does this addon support copying an NPC's pose (probably an NPC from a VJ Base addon as I think VJ Base NPCs have really cool poses and animations) over to a ragdoll like the ragdoll of that NPC?

For example, there's this NPC (the Authority Enforcer from Rage) that was shooting at me until I disabled the NPC thinking and coincidentally stood in this pretty cool pose that I would probably need copying for a screenshot later:

https://imgur.com/a/GdHHlVh

It would be even better if you can like choose any frame of that VJ Base NPC and copy that pose over to the ragdoll equivalent.
Hey Gamer. I've made this a feature here[github.com]. If you'd like to test this on your own time, click on the green <> Code button, download zip, and plop this in your addons folder
dim sum un  [개발자] 2024년 10월 17일 오후 12시 21분 
Vortexas-A Commissions 님이 먼저 게시:
Can you make the Pose Parameters work with SMH as well? This would help with something like slowing down to a halt
Check out the feature here[github.com]. Again, see if you're able to test this on your own time.
jef.hoop_lord69420 2024년 10월 26일 오전 3시 26분 
A remapping puppeteer feature would be handy like the animated prop tool.
dim sum un  [개발자] 2024년 10월 27일 오전 8시 51분 
This would certainly be nice to have. HL2 ValveBipeds has plenty of animations that could be reused for different skeletons. I have a naive implementation of this[github.com] where remapping is performed between different characters with the same bone names; for instance, the TF2 Heavy can perform animations from the other mercs since they share the bip_ skeletal structure. If you want to read more about what I have in mind, you can also look through this.[github.com]
-[FF]- Jupiter 2024년 10월 30일 오후 1시 16분 
a feature where you could "copy" poses of a ragdoll and paste it onto another? would be useful for giving poses to npcs with different animation sets (EX: metro poses to a citizen)
dim sum un  [개발자] 2024년 10월 31일 오전 8시 02분 
AutoPoser seems to accomplish what you want, though I’m interested if you could present a case using the puppeteer tool, as the Ragdoll Remapping feature (with some adjustments to the current copy and paste feature) I have in mind may also accomplish what you want
memeguy101 2024년 10월 31일 오후 3시 27분 
ability to have multiple puppeteers, im currently makin an animations rn and jus realized that you can only put one puppeteer on a ragdoll
dim sum un  [개발자] 2024년 10월 31일 오후 5시 17분 
memeguy101 님이 먼저 게시:
ability to have multiple puppeteers, im currently makin an animations rn and jus realized that you can only put one puppeteer on a ragdoll

That’s a good idea. I’ve been thinking about this before, but I haven’t found a good implementation for it. I’ll track this[github.com] just in case, so I’ll get around updating with this feature and other ones that come along
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