RimWorld

RimWorld

Dubs Rimatomics Deutsch
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LOG-Fehlermeldung
Könnt ihr mir hier weiterhelfen? Die Fehlermeldung (+3 weitere ähnliche) taucht nur beim abonnieren dieser Mod auf, vielen Dank vorab:

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type RimatomicsThingDef. Context: <ThingDef ParentName="RimatomicsPipeBase" Class="Rimatomics.RimatomicsThingDef"><category>Building</category><thingClass>Rimatomics.Building_Pipe</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><designationCategory>Rimatomics</designationCategory><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>80</MaxHitPoints><WorkToBuild>175</WorkToBuild><Beauty>-2</Beauty></statBases><graphicData><texPath>Rimatomics/Things/RimatomicsBuildings/coolingPipe_Atlas</texPath><graphicClass>Graphic_Single</graphicClass><linkType>Basic</linkType><linkFlags><li>Custom7</li></linkFlags><damageData><rect>(0,0.35,1,0.3)</rect></damageData></graphicData><building><isInert>true</isInert><isEdifice>false</isEdifice><blueprintGraphicData><texPath>Rimatomics/Things/RimatomicsBuildings/coolingPipe_AtlasBP</texPath></blueprintGraphicData></building><altitudeLayer>Conduits</altitudeLayer><passability>Standable</passability><placingDraggableDimensions>1</placingDraggableDimensions><costList><Steel>3</Steel></costList><rotatable>false</rotatable><neverMultiSelect>true</neverMultiSelect><constructEffect>ConstructMetal</constructEffect><placeWorkers><li>Rimatomics.PlaceWorker_Pipe</li></placeWorkers><clearBuildingArea>false</clearBuildingArea><defName>coolingPipe</defName><label>Kühlmittelrohr</label><description>Rohre zum Pumpen von Kühlmittel von der Turbine zu Kühlsystemen. Können unter Wänden und anderen Gebäuden verlegt werden.</description><uiIconPath>Rimatomics/UI/CoolingPipe</uiIconPath><comps><li Class="Rimatomics.CompProperties_Pipe"><mode>Cooling</mode></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.XmlToObjectUtils:DoFieldSearch (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndReturnDef_Rimatomics_RimatomicsThingDef (int,int,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-3 of 3 comments
Devil [FuSeCo]  [developer] 2 Sep @ 1:05am 
hast du die original mod installiert und diese in der richtigen lade reihenfolge?
Devil [FuSeCo]  [developer] 2 Sep @ 1:23am 
Habe den Fehler Gefixt, Update ist Raus,. Muss nur noch von Steam kontrolliert werden.
Der Fehler kam wegen zwei Code Zeilen die sich im letzten Rimworld Update geändert haben. Genaueres findest du im Change Log des Mods.
Danke fürs melden.
Vielen Dank für die schnelle Umsetzung :)
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Showing 1-3 of 3 comments
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