Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Brotherhood of NOD (0.01)
The False King  [developer] 29 Oct, 2014 @ 4:37pm
Ideas and Concerns
Post here of things you would like to happen.

Any concerns you may have about balancing or the mod itself, feel free to share. If it's feedback please post there instead.

Post I or C before you comment.
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Showing 1-15 of 20 comments
Vhaldez 30 Oct, 2014 @ 4:53am 
I / C

I fear that the Brotherhood's current ability to a little too overpowered, so I would like to suggest you to change it to gradually increase the intrigue in colonies you are at war with, even beyond protections like the Surveillance Web.
Last edited by Vhaldez; 30 Oct, 2014 @ 4:57am
Vhaldez 30 Oct, 2014 @ 4:59am 
I

While I am pleased to see you have chosen the anonymous Nod Commander as the faction leader, I can't help but fine it a little odd to have what is essentially myself as an opponent if Nod is played by the AI. Maybe you could create an OC to lead this branch of the Brotherhood?
Vhaldez 30 Oct, 2014 @ 5:12am 
I

Regarding Nod's presence in the Civ:BE universe, I think we could consider the Contact Victory as the Brotherhood's means to find Kane, so perhaps that is why they set out to other planets story-wise? If I had to write them a backstory, I'd imagine the Brotherhood hiding in the backwater of the Slavic Federation (because of their ties with the USSR in the Red Alert-verse) until their lead confessor proclaimed that Kane had set off to another planet, and now we follow the expeditionary colony that was sent forward to find him.
The False King  [developer] 30 Oct, 2014 @ 1:56pm 
Some things I should say first:
First. I hated CnC 4 Twilight and say without a doubt it was complete ♥♥♥♥♥♥♥♥ and I hate EA for butchering another series and that series being the one I loved the most.
Second. I have to take from the last series to really feel I can even make a plausible connection between the two. Most people won't care for that, but I do.

@Vhaldez
Very interesting ideas.

On your first post.
Adding intrigue would make NOD even stronger since higher intrigue is what allows higher ops against a city. Reducing the CO time to 35% instead of 45% would be a good start.

Second post.
I actually very much want to create an OC for NOD that I have some really great ideas and background for. I just simply don't have the resources at the time to do so and it's the reason I'm resorting to what I have for now.

Third post.
The idea of what happened is the following:
During the final moments of when the TCN (Tiberium Control Network) and Threshold 19 (name of the Scrin Tower) came online and were connected Kane and his select few that never wavored joined with him and stepped through the portal. (To where it leads we don't know)

Now we never know what happened to the NOD Commander that was always by Kane's side in CnC4 so either he went through with Kane or was simply discarded by EA. So my decision is that he and his forces were to stay behind and make sure no one could follow and then make their trip through the Tower to Ascension to meet with Kane.

Something clearly goes wrong and we become stranded on this alien world in what we presume is still our universe or galaxy (clearly not) and we soon find people dropping from drop ships and trying to colonize on this planet.

Being the Brotherhood of NOD and being transported to this planet the NOD Commander suspects that this planet must hold some key into finding either a way back to Kane or a means of communication.
The False King  [developer] 30 Oct, 2014 @ 1:59pm 
Now begins the best part. The possibility of quests and other victories can be added as a way of deciding if we want to cultivate the Great Green Crystal on this planet through plants and technology that we brought through. Or is findining a way to get to Kane our primary objective first?

There are so many choices and wonders that we can explore in CivBE. I just have to hunker down and start deciding on one. I also hope that Firaxis fixes a few things that they broke as well.
Vhaldez 30 Oct, 2014 @ 2:05pm 
I'd like to respond to what you stated:

1. I meant that as an alternative for Nod's current ability, if it were up to me, I'd see that being removed altogether as it is rather overpowered.

2. All right then, I think you are doing excellent so far :)

3. That sounds like a great story!


Furthermore, I have some additional suggestions, but I seem to be having a minor black-out at the moment so I will have to get back to you on that! O:


EDIT: I remembered what I wanted to suggest! Nod unique units! Think Attack Buggies, Attack Cycles, Stealth Tanks, Cyborg Commandoes, you name it!
Last edited by Vhaldez; 30 Oct, 2014 @ 2:12pm
The False King  [developer] 30 Oct, 2014 @ 2:11pm 
@Vhaldez
All good.

I'll probably change the UA to something more balanced in a bit. The game is already pretty unbalanced by itself at the moment so balancing right now is a bit tricky.
Vhaldez 30 Oct, 2014 @ 2:14pm 
@TFK Could you give me some sort of indication of how much freedom you have in designing Nod's UA? I'd very much like to know what kind of possible concepts we can work with.
The False King  [developer] 30 Oct, 2014 @ 5:22pm 
@Vhaldez
Personally it can be anything. I would like it to focus on one of the following though:
Covert Operations
Science/Technology
Tiberium (benefits when tiberium is introduced)
Cyborg/Cybernetics

I'm really open to anything at this point. I just need to get the fundamentals down first before I start getting creative.
perheps a special unit unique to NOD that grants stealth/cloak/invisibility? it would not be a powerful unit that could solo a city liek a titna obviously...... but it could be a good scout/sabatoge unit. like stealth tanks!(man i loved stealth tanks)
"like titan"
Riso 2 Nov, 2014 @ 11:53am 
The ability needs to be something that isn't covered by the default leaders.
Belzera 3 Nov, 2014 @ 2:10am 
Honestly there are a few things you could replace the Sponsor bonus with although the Intrigue does reflect Kanes spies capabilities after all however you could easily go with based on other elements from NODs history over the course of the first 3 tiberium games at least.

Tiberium experimentation: +X Science on Squares with Miasma
Peace through Power: Soldiers Cost less to produce or Soldiers start with 1 veterancy
Ezekiel's Wheel: Worker units not targetted by Aliens
Legion: Extra Science or Health in Capital.
Kabal: Extra Production in Capital or City Defense boost across all cities.
Belzera 3 Nov, 2014 @ 2:14am 
Also, would it not make sense for you to use LEGION as a potential Leader of NOD after KAnes departure after all he did replace Kabal and became an unseperable piece of NOD and if you do consider the events of 4, LEGION was left behind, if you don't LEGION would be an ideal leader to guide NOD as he was hand crafted by Kane to replace KABAL
The False King  [developer] 3 Nov, 2014 @ 5:10am 
@Belzera
Difference between the two was Cabal had a "personality" where LEGION is... well LEGION.
I also plan to have a made up version, but that won't be for a while. I just went with something I could have audio files with and seem more interactive and enjoyable if you play against.

Good ideas on the UA. I already know it needs to be changed. Just deciding on what for now.
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