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function fixSocket()
if beacon_name_1.socket:count() >= 1
then beacon_name_1.clickable:disable()
else beacon_name_1.clickable:enable()
end
end
Connect beacon_name_1 to the script entity to trigger that function on insert and remove and you should be good to go. You need to copy and paste that for each beacon or pedestal or whatever that has this problem, change beacon_name_1 to whatever your surface is, and connect each one to their own function. Hope this helps.