Legend of Grimrock 2

Legend of Grimrock 2

Lost City
Lunaria 5 Jun, 2018 @ 1:02pm
Another Review
I'm more of a critic than a reviewer though, but here goes. :P

This was all around a very nice custom scenario, it really capitalizes on the assets that exists in LoG2 to make something new. I especially like the visuals in the troll highlands, they were something worth looking at!

Most of the puzzles in the scenario were manageable for me to solve on my own, but a few I had no idea on how to solved and had to look up. (The "tree climbing" in the highlands comes to mind, I played on lowest graphical settings, and that makes it a lot harder to grasp this part). I also haven't found all the secrets yet either, but at this point I doubt I will end up doing that anyway. I guess I'll list a few other things I find odd/bad in case the author wants to go back and make changes:

1. The secret that requires you to lure a troll into a pit of spikes to open a gate is permanently miss-able. I think it's meant to respawn, it did once, but no matter how long I waited it never seemed to respawn again.

2. There is a lot of typos and spelling mistakes, one of the biggest offender is the letter you get from the captain at the start of the scenario. It gave me a rather bad first impression, but luckily it didn't get me to stop playing what ended up being a pretty great scenario.

3. I really like all the effort put into making the map interlink and loop back on itself, opening up shortcuts to old sections. However, there are some places on the map that really need a bit more of those, specifically the main body of the pyramid. Once you got the elevators going and the main path in and out set-up it's really not hard to get everywhere within, but it is convoluted.

4. The water breathing spell seems kind of mandatory for some sections, which I suppose is fine. However, it is not very stable in how it works. Some times I have taken drowning damage before it jumps back to full "air" again. Even more damning though: Passing through a map transition completely bugs the spell out making it not work even when it's cast till you're above surface again.


Let's see, there is a lot to like about Lost City though, in fact I think it's the best custom scenario for LoG2 that I have played. It stumbles a bit here and there and does not quite have the polish of game it's using as base. But it also has it's own merits with new puzzle ideas that for the most part stands on its own. Anyone who have beaten LoG2 should probably be able to beat this, even if they might not get the "true" ending of actually obtaining the elixir.
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Showing 1-10 of 10 comments
Adrageron  [developer] 9 Jun, 2018 @ 3:49am 
Hi, Lunaria! Thanks a lot for detailed feedback! Can you please tell me what version of mod you're playing? I think, some of issues you mentioned is already fixed in the last patch.
Lunaria 9 Jun, 2018 @ 10:40am 
Isn't steam workshop mods always up to date? I believe I started playing your map back in March or April this year (2018). If there is any easy way to check what version I have then I will, but I don't know of any currently.
Adrageron  [developer] 9 Jun, 2018 @ 4:20pm 
You can see current version in custom dungeons menu, in the mod's description. LoG mods will not update automatically, you need to press the button in that menu.
Lunaria 9 Jun, 2018 @ 5:51pm 
Ah, okay. It's listed as v.2.0.1 in there for me. Hope that helps~ :cleankey:
Adrageron  [developer] 9 Jun, 2018 @ 11:19pm 
Yes, thank you! :firstplace:
777 12 Jul, 2018 @ 9:09pm 
So, were those issues fixed since v.2.0.1?
Adrageron  [developer] 13 Jul, 2018 @ 1:10am 
@777
1 is a miss-able secret indeed :)
2 is fixed (I hope)
3 is not an issue, but additional difficulty (it can be solved by the player though, by some... means :)
4 I don't know how to fix, it is based on ingame timer system
777 13 Jul, 2018 @ 11:01pm 
Well, haha, thanks, its great to have an active dev around :steamhappy:

Subscribed, and will def be checking this out once I finish my main campaign playthru :HappyMask:
Adrageron  [developer] 13 Jul, 2018 @ 11:34pm 
Good luck in the Lost City :telegram:
paul.evans92 7 Aug, 2018 @ 3:35am 
I have experience similar inconsistencies, in the gift of the serpent puzzle my party are all lizardmen with the poision immunity trait so drinking poision has no effect on them. They also have 100 on resist all elements yet ice guardians and fire guardians are still causing damage sometimes.
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Showing 1-10 of 10 comments
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