Darkest Dungeon®

Darkest Dungeon®

Better Trinkets
 This topic has been pinned, so it's probably important
Positiff  [developer] 18 Sep, 2024 @ 8:31am
Complete list of changes
Trophy
Fuseman's Matchstick: also gives +5 Torch on ranged skill use
Wilbur's Flag: also Marks target on ranged attack (3 rds, 60% chance)
Crew's Bell: now on friendly skill Immobilize party and gives +5% PROT (2 rds)
Flesh's Heart: also heals hero for 5 HP on enemy hit and damages other party members for 2 HP
Siren's Conch: also forces ally to Guard hero on friendly skill and grants -20% stress if Guarding (2 rds)
Vvulf's Tassle: also gives +7%/10% crit vs Size 3/4 monsters and Marks attacker when hero was hit (3 rds, 75% chance)
Prophet's Eye: also gives -50% stress when walking backwards, on friendly skill buffs party for +3% death resist (3 rds)
Hag's Ladle: gives +20% disease resist, +15% disease resist buff on friendly skill and -30% heal received debuff on hit (2 rds, 140%)
Necromancer's Collar: gives -40% stress, +40% stun/blight/bleed resist on Death's Door, on kill grants +5% death resist, +10% DMG (3 rds)

Ancestral
Ancestral trinkets: cost reduced to 45000 gold
Ancestor's Pistol: added +5% crit vs Marked
Ancestor's Portrait: EXP bonus increased to +75%
Ancestor's Coat: dodge increased to +20, added Mark block
Ancestor's Pen, Ancestor's Musket Ball: added +15% melee/ranged armor piercing
Ancestor's Map: gives +30% scouting chance, +20% trap disarm, -10% party surprised
Ancestor's Signet Ring: also Marks target on melee attack hit (3 rds, 70% chance)
Ancestor's Lantern: also gives -20% torch burn rate bonus and -20% torch decrease skills
Ancestor's Candle: +5 dodge changed to -15% torch burn rate and +25% torch increase skills
Ancestor's Bottle: +25% HP changed to -25% DMG taken, also causes 2 point Blight on attacker (3 rds, 125%)
Ancestor's Tentacle Idol: added +10% stress, +20% stress heal received if Afflicted, -20% DMG taken from Eldritch

Unique
Madman's trinkets, Tempting Goblet: cost increased to 35000 gold, rarity changed to Unique
Madman's trinkets: gives +15% stress. Tempting Goblet: added -2 stress on attack hit
Aria Box: on friendly skill buffs each party member to -10% stress, +5% virtue (2 rds)
Overture Box: on friendly skill buffs each party member to +10% HP, +5 dodge (2 rds)
Crescendo Box: on friendly skill buffs each party member to +10% DMG, +1 SPD (2 rds)

Collectible
Collector's trinkets: cost increased to 20000 gold, rarity changed to Collectible
Dismas' Head: removed -10% HP debuff

Very Rare
Holy Orders: +10% stress/DMG taken, +5% heal/stress skills per 10 torch light, +5% torch increase skills per 10 missing torch light
Guardian's Shield: dodge/PROT in position 4 changed to +30% debuff chance, added +30% guard/buff duration, -30% horror duration
Berserk Mask: added +40% debuff resist, 20% random target, -8% crits received, -33% heal received changed to -3 HP on attack
Blasphemous Vial: also gives +20% debuff skill chance and on ranged attack applies -30% buff duration (2 rds, 130%)
Focus Ring: gives +10% stress instead of -8 dodge, on hit applies to target +5% crit received debuff (3 rds, 130%)
Cleansing Crystal: effect changed to cure bleed/blight/debuffs on friendly skill (40% chance)
Sacred Scroll: removed -10% stress/stun chance, added +33% buff duration, -33% horror duration
Spiked Collar: gives -30% heal skills, also causes 1 point Bleed on attacker (3 rds, 120%)
Raider's Talisman: removed debuff, trap resist changed to -15% party surprised
Ethereal Crucifix: bleed resist reduced to +20%, HP debuff reduced to -10%
Dark Tambourine: added +20% stress skills, +15% stress if torch above 50
Candle of Life: also gives +15% scouting chance and +10% torch burn rate
Legendary Bracer: also gives +1 SPD when hero was hit (3 rds)
Demon's Cauldron: +3% crit changed to +20% DMG if Afflicted
Hero's Ring: +30% virtue chance, -20% stress if Afflicted
Restraining Padlock: reduces stress by 50%
Wounding Helmet: added +35% bleed amount
Wrathful Bandana: gives -30% heal skills
Hell's Hairpin: added +12% death resist
Book of Sanity: added +20% EXP
Tough Ring: removed all debuffs

Rare
Man/Beast/Unholy/Eldritch Slayer's Ring: debuff changed to +10% DMG taken vs Human/Beast/Unholy/Eldritch
Moon Cloak, Moon Ring, Sun Cloak, Sun Ring: removed stress debuff
Feather Crystal: added +20% trap resist, stun/move debuffs reduced to -10%/-15%
Brawler's Gloves: -1 SPD debuff changed to -5 dodge debuff
Berserk Charm: removed ACC debuff, added 20% random target
Solar Crown: added +5% virtue chance if torch above 75
Immunity Mask: added +20% move resist, -5% HP
Protective Collar: added +15% stress skills
Fleet Florin: added +20% EXP
Rampart Shield: added +20%/+15% move/stun resist
Hunter's Talon: also gives 1 food on enemy kill (50% chance)
Bloody Herb: +30% bleed chance changed to +30% bleed amount
Sniper's Ring: ACC buff reduced to +10, SPD debuff reduced to -1
Sharpening Sheath: gives +4% melee crit and +25% bleed amount buff on melee skill (3 rds)
Bull's Eye Bandana: gives +5 ACC, +10% DMG vs Marked, +10% crit vs Marked and on attack Marks self (3 rds)
Commander's Orders: gives -100% torch/stress/heal skills, on friendly skill grants 1 action and +3 stress
Sacrificial Cauldron: +10% stress, -100% heal skills, on friendly skill buffs Target and Self for +15% DMG, +5% CRIT, +5 ACC (3 rds)

Uncommon
Dark/Solar Bracer: light based debuffs changed to +10% stress, +5 dodge changed to 30%/20% DMG reflection
Bleed/Blight/Debuff/Stun/Move Amulet: debuff changed to -10% blight/bleed/disease/move/stun resist
Surgical Gloves: crit chance reduced to +5%, added +20% disease resist and +1 health healed
Youth Chalice: gives -100% heal skills and on friendly skill restores 2 HP (2 rds)
Gambler's Charm: no HP bonus, but gives +10% stun resist, -30% MIN DMG and +30% MAX DMG (+30% crit damage)
Book of Relaxation: gives -50% stress in camp, +20% stress heal received in camp, +20% stress heal skills in camp
Book of Constitution: gives +20% blight/disease resist, +8% death resist and -8 dodge
Book of Holiness: added +10% heal skills, stress received buff decreased to -15%
Book of Rage: buffs works if HP below 40%, debuffs changed to +10% DMG taken
Shimmering Cloak: also gives -8% crits received if hero is not Marked
Camouflage Cloak: +8 dodge, +8 dodge in Stealth, +10% enemy surprised, -20% stun resist
Cursed Incense: on ranged attack applies on self -5% HP debuff and on target -20% debuff resist / -15% move resist (2 rds, 120%)
Bloodthirst Ring: -25% heal skills, on being hit +5% DMG, on miss +5 ACC -3 HP, on kill +5% CRIT +12 HP (2 rds)
Tenacity Ring: -5 dodge changed to -10% DMG taken, added -5% stress
Double-Edged Pendant: gives +20% DMG, +20% DMG taken, +5 ACC, -5 dodge, +2 SPD
Bloodcourse Medallion: added +33% disease resist and -10% blight/bleed resist
Protective Padlock: gives -2 SPD and 1 damage block on friendly skill
Dodgy Sheath: -10 ACC ranged skills changed to -5% crit melee skills
Camper's Helmet: also gives -50% nighttime ambush chance in camp
Poisoned Herb: +40% blight chance changed to +45% blight amount
Haste Chalice: -25% stun chance changed to -20% heal skills
Calming Crystal: gives -15% stress and -30% horror duration
Blighting Satchel: gives +25% blight/debuff skill chance
Longevity Eyepatch: gives +10% HP, +15% heal received
Chirurgeons Charm: added -10% bleed chance
Steady Bracer: -2 dodge changed to +5% PROT
Cudgel Weight: added +25% DMG melee skills
Blood Charm: added +10% heal received
Swift Cloak: added +4 dodge
Seer Stone: added +15% EXP
Fasting Seal: is now Uncommon

Common
Move Charm, Damage Stone, Health Stone: debuff changed to -2 dodge
Slippery Boots: dodge increased to +8
Archer's Ring: added +3% crit chance vs Marked target
Warrior's Cap: ACC increased to +8, added +5% PROT and -4 dodge
Warrior's Bracer: removed -4 dodge penalty
Agility Whistle: removed -20% debuff resist
Bloody Dice: +30% bleed chance changed to +30% bleed amount
Bloodied Fetish: -20% disease resist changed to -20% debuff resist
Reckless Charm: added +4% crit and +4% crit received, removed -2 dodge
Witch's Vial: now on friendly skill buffs target for +5% crit chance (3 rds)
Evasion Incense: now on friendly skill or ranged attack buffs self for +4 dodge (3 rds)
Deteriorating Bracer: gives -10% DMG taken if HP above 50% and +10% if HP below 51%
Redemption Armlet: gives +30% virtue chance if on Death's Door, +3 stress on kill and +15 ACC on miss (2 rds)
Sturdy Greaves: move resist decreased to +20%, move chance decreased to +25%, added +10% debuff chance
Unmovable Helmet: move resist decreased to +20%, move chance decreased to +15%, added +5% PROT and -10% stun resist
Defender's Seal: also gives -15% stress while Marked
Virtuous Chalice: added +10% gained EXP and -10% DMG
Knight's Crest: added +10% stress heal skills in camp
Swordsman's Crest: added +5% crit if not Marked, heal skills debuff reduced to -25%
Bleeding Pendant: gives +8% crit vs Bleeding target
Selfish Pendant: gives -10% stress and +20% heal received
Caution Cloak: gives +10 dodge and -5 SPD on first round
Vengeful Greaves: critical hit chance increased to +5%
Stalwart Buckle: +5% crit chance changed to +10% PROT
Flashfire Gunpowder: also gives +2 Torch on ranged skill use
Scouting Whistle: trap disarm chance reduced to +10%, scouting chance bonus works only with Dog Treats
Survival Guide: trap disarm chance increased to +15%
Sly Eyepatch: +4 dodge changed to +15% riposte DMG

Very Common
Bleed/Blight/Debuff/Move/Stun Stone: SPD debuff changed to resist
Dodge/Protection/Accuracy/Critical Stone: removed SPD debuff

I suggest to use it together with my Better Heroes and Better Quirks mods
Some ideas were taken from Useful Trinkets mod
Last edited by Positiff; 15 Jan @ 4:21pm