Call of Duty: Black Ops III

Call of Duty: Black Ops III

Burg Der Rätsel
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Armagaddon  [developer] 13 Sep, 2024 @ 10:26am
[Map Guide]
Here's a guide to the map:

Leaving spawn
To leave the spawn area, cook a grenade and throw it at the panel on the wall. Once done correctly, the cell doors will open. You must then pick up a hand from the corpse on the table, and use it to open the door. (You can pick up the fuse from the floor for a later door)

Turning on power
To turn on power, in the main room there are 4 statues holding shields, rotate each shield so that they are oriented upright.

Pack-a-punch Unlock
Once you have obtained the skull weapon, hold it out and head to the main fireplace, you will see the floor tile glow. If you hold the mesmerize button, it will reveal a PHD symbol on it. You must make sure you have the PHD perk, and then "Dolphin dive/Slide from a height" onto the tile whilst looking at it. After 3 explosions it will reveal the pack a punch.

Shield Part Locations
  • Complete Simon says (there is a cage holding a piece near the fountain)
  • In the room with Juggernog, or in the parkour room (in the corner)
  • In the room with deadshot, or in the table room against the wall



Main Map Progression
Obtain the key on the table next to the central fireplace to unlock the door next to quick revive
(this is the parkour room), the key found in the parkour puzzle is then used to open the top floor door which has juggernog inside.

Mirror Puzzle:
To start the mirror puzzle, head to the big open room, in the corner there is a bell to press. Once pressed, mirrors will rise out of the floor. You will need to obtain 2 items from the toilet/bathroom if you have not already done so. Some water and a cloth. Once both items are obtained head back to the mirror room and wipe away the grime from all mirrors. You can then start this puzzle where you must activate the laser, and turn each mirror so that it is reflected all the way to the final skull. There are some mirrors(troll mirrors) which can spin in any direction. These serve no purpose other than to mess with you. Correct mirrors can only turn in 2 directions.
Image Guide - imgur.com/DCSD1kC
Once complete, follow the skull and then pick up the skull of nan sapwe.

Now you have this skull, you can use it to find hidden things around the map, such as destroying walls, revealing hidden symbols, etc. These will show up whilst you are holding the skull and should emit a pink cloud hint.

Table Puzzle:
Inside this room is the table puzzle.
You must follow the hint displayed and place the 8 items in the correct positions.
(item spawns are on the tables, the lower shelves and 1 spawn is hidden in a corner near to where you purchase the debris)
Answer:
1) Mug
2) Fork
3) Plate
4) Knife
5) Pepper
6) Salt
7) Teapot
8) Spoon
Once all 8 items are placed correctly, the door to the left in the main area will be open leading to a slide, which leads to a flag puzzle.

Whilst you are inside the table room, there is a stained glass window that can be shot, and you can jump inside and teleport to the rooftop. If you head all the way to doubletap and then look right there is a piece of wood extended. Jump onto that and head along to the end where you will see an arrow pointing left, head left to reveal a hidden panel which can be used. This reveals a hidden door, not far down from where you currently are.

Parkour Puzzle:
To access this area, head to the main fireplace. Next to it is a key on top of a table. Pick up the key and head to the spawn area, next to quick revive. Open the door with the key. Inside is a parkour puzzle where the platforms are invisible. You must look at the 4 walls to determine your position and jump from platform to platform. There is buyable option on the floor if you wish to make the platforms visible.

Torch Puzzle:
Obtain the C4 from the snow area(near the giant rock, in the corner). Use the C4 on the wall below speed cola. Once it blows up, you will see torches on the wall, these are hints showing you what must be lit. For example, if there are 4 orange torches, 3 green and 3 unlit ones, you must go around the map and make sure there are 4 orange torches lit, 3 green and 3 not lit. Each torch will cycle between being lit orange, green and off. Once done, return to this wall and pick up the Firestarter. You must now light 3 fireplaces around the map. The first is located opposite quick revive(you must use the skull gun to destroy this wall first) The second fireplace is inside the table puzzle room at the lower section. The third fireplace must be revealed by using the rooftop panel. In the table room, there is a stained glass window that can be shot, and you can jump inside and teleport to the rooftop. If you head all the way to doubletap and then look right there is a piece of wood extended. Jump onto that and head along to the end where you will see an arrow pointing left, head left to reveal a hidden panel which can be used. This reveals a hidden door, not far down from where you currently are. Buy this door and the final fireplace is inside. Once all 3 are used, a fire orb will spawn (from the last used fireplace) for you to pick up.

Vase Puzzle:
Around the main area are 12 vases. You must pick up and place 3 correct vases on the 3 podiums at the bottom of the main staircase. To see which vases are the correct ones, you will need to obtain the [Skull Gun]. Once you have this, head upstairs to the crafting table and look left. Whilst holding the skull out in your hands, the wall will glow pink. use the alternate fire on the skull(mesmerize) to make the wall reveal the 3 vases needed.

Flag Puzzle:
To access this area you must have completed the
and also obtained the uncharged electric sphere(to get this, head outside to the snow area, look up and shoot the directional compass, wait and the uncharged electrical sphere will fall near the fountain) Place the uncharged sphere onto the charging station. The glass walls will then move out of the way. Your next task is to reach each of the 4 flags. If you stand next to one of the lit podiums, it will show you the tiles which are solid, you must remember these and jump across them to get to the flag. Once at the flag, activate it to send a beam towards the central flag. Once done, repeat for all 4 flags and return to the centre. The centre flag will then charge the sphere, wait and then pick up the charged electrical sphere.
Image Guide - https://imgur.com/a/RhwctHD

Shootable Puzzle: (No reward, just an extra puzzle)
Once you have completed the [Mirror Puzzle] the door to that area will shut and will need to be purchased. Once purchased you will notice the room has changed, there are a bunch of symbols on the wall, you must shoot 3 correct symbols. To find the correct answers, you must head to the 4 digit number code, once the number has been completed, you can use the skull gun to mesmerise it to reveal a second set of numbers to enter. Enter those numbers and the wall to the right will reveal an entrance. Head inside, you will see 3 squares. When you enter these a bunch of objects will spawn. Your task is to find one of the symbols in each square. If you go into the left square, the answer is on the far right side, if you go to the middle square the answer is at the far back middle left side, and if you go to the right square, the answer is on the right side wall photo frame. Once you have all 3 symbols, head back to the puzzle room and shoot those 3 symbols.

Spinning room/shootable puzzle:
When you first start the game, you are locked into a cell. To get out you blew up the fuse box, this caused the fuse to fall out onto the floor. If you haven't already picked it up, you must go back to spawn and pick it up from the floor. Head upstairs and use the fuse in the panel by the door. The door is now purchasable. Once you open it, there will be a second door inside with a scanner next to it. You must now obtain the keycard from the [Book/Safe Puzzle] Once you have the keycard, head back to the door and use the keycard to open the door. Once inside you will be in a circular room. The objective here is to find and shoot 3 Noah targets. Once is in the central area, above the door. The other 2 are hiding. You can interact with the keeper statue to make the room rotate. You can also shoot the button on the back of the statue to make it rotate the opposite direction. To find the hidden targets, interact with the statue and then run into one of the small *** and stay there. The room will spin leaving you trapped, but this is good. It will reveal a hidden target to shoot, and a lever to use to get out. Once done, repeat this step but shoot the statue button to make it spin the opposite direction. Once all 3 are shot, the statue will disappear leaving behind the [summoning key].

Book/Safe puzzle:
You must have access to the [skull gun]. Head to the safe near quick revive. It will be displaying 3 symbols. Your task is to find and shoot these 3 symbols. Using the skull gun, head to bookcases around the map, on the right side is an open book, use the mesmerise option to reveal a symbol on them. Once you have found the matching symbols from the safe, you must shoot them. If shot incorrectly, the symbols will randomise locations again. Once 3 correct symbols are shot, head to the safe and pick up the keycard.

Wind tunnel/wall dodge puzzle/game:
To access the area, you must first complete the [4 digit code] and also obtain the [cog]. Once both are done you will enter an area, with spinning fans. The idea is to make your way across the path without being touched by the fans. The key here is to be slow and make sure to track fans on either direction. Once you make it past the fans, there are many walls to face. You must run to the end of this tunnel, whilst dodging walls. When you reach the end you will be move to the ending platform. Once here the key is to interact with the 4 celestial models in the correct order. Correct order image:[ ] Once all 4 are active, the air sphere will fall from the ceiling, pick it up and then use the panel that has now appear to teleport out of here.

Items:

4 Digit code number locations:
https://imgur.com/a/lxiLvml

Cog
Head outside to the snow area, on the ground will be a frozen cog inside an ice block. You must pick this up and take it to the main fireplace. Place it on the floor next to it and wait for a moment for it to melt. Once its melted you can pick it up.

Ice orb
Head to the outside fountain, you will notice a red button. This button can only be pressed when the gate is closed, so close the gate. Keep pressing the button until the fountain explodes. An ice orb will rise out of the water and send lots of smaller orbs into the sky. You need to shoot all of the orbs. Once all are shot, the big orb will allow you to pick it up from the corner of the fountain.

Electric orb
Head outside to the snow area, look up and shoot the compass on top of the building, the uncharged orb will come down from the roof and land on the floor by the fountain. Pick this up. Charge the orb at the [flag puzzle]

Fire orb
Obtain the [firestarter] and light 3 fireplaces around the map, the third fireplace will reveal the fire orb.

Air orb
Obtain the air orb from the [wind tunnel]

Arcade room key
A key will drop from a Brutus which spawns on round 8+, this key will open the top main door.
Last edited by Armagaddon; 13 Sep, 2024 @ 5:17pm
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how do you re equip the skull
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