Call of Duty: Black Ops III

Call of Duty: Black Ops III

ROCKY HORROR ZOMBIES SHOW
 This topic has been pinned, so it's probably important
JackCrimsonCAWs  [developer] 6 Sep, 2024 @ 7:46pm
Easter Egg Hunting Thread *POTENTIAL SPOILERS*
Feel free to use this thread to discuss any and all findings related to the main quest or other easter eggs within the map.

*HINT*
This map was created to capture the true spirit of the Rocky Horror Picture Show (1975) film as well as the culture that spawned from it. Being familiar with both will serve quite useful in uncovering all of the secrets this map has to offer.

*SUPER HINT*
Consider where you are when the map begins.

Happy hunting!

Edit: As some people are beginning to complete the map, I've added a spoiler-free achievement list for those who wish to keep track.

Achievement List:

- Castles Don't...?
- Castles Don't!
- Global Warming
- Grave Miscalculation
- Kick Twice!
- Real Live Wire!
- Step to the Right
- Ze Devil's lettuce

Update - Version 1.0.1

During their respective easter egg steps, each spin of the mystery box now gives the player a roughly 5/10 chance of receiving either the Cymbal Monkeys, Wunderwaffe DG-2, or Riff Ray.

Thank you all for the feedback and for bearing with me during this process.

Official Guide

Apologies for the delay. Meant to do this about a month ago, but then auditions and Shadowcast season happened. Anyways, since a few people have figured out the main quest steps, I've decided to include a full guide to clear up any confusion. I'm hoping to post a guide on the rest of the achievements as well soon, so stay tuned. Thanks for playing!

https://www.youtube.com/watch?v=J8dJat40o6M&feature=youtu.be

Achievement Guide

Here is the official guide for unlocking all the aesthetic achievements in this map. Note: For the "Step to the Right", "Castles Don't...?", and "Castles Don't!" achievements, please consult the easter egg guide above.

https://www.youtube.com/watch?v=-thiiKNV898
Last edited by JackCrimsonCAWs; 19 Nov, 2024 @ 8:19am
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Showing 1-15 of 19 comments
theworks2983 9 Sep, 2024 @ 1:24pm 
Please give a better hint that one isnt very helpful if im being honest the clues in majentas room helps on the sticky notes but it isnt that clear like man in window i shoot window nothing happens.
JackCrimsonCAWs  [developer] 9 Sep, 2024 @ 2:40pm 
Originally posted by theworks2983:
Please give a better hint that one isnt very helpful if im being honest the clues in majentas room helps on the sticky notes but it isnt that clear like man in window i shoot window nothing happens.

In a few of the steps, weapon type matters.
Savage 9 Sep, 2024 @ 3:24pm 
step 1. shoot the person in the top left window with a sniper.

step 2. pick up the duster located to the left of the lobby on the right shelf and dust the skeleton in the lobby

step 3. get the monkeys and throw them in front of the red chair in the jug room, once the monkey explodes you'll hear a sound cue.

step 4. knife the red box in the deadshot room:

-both levers in top left need to be down

- the nuke symbol must be knifed and the room must be dark

-knife the left bottom wheel until it stops spinning

step 5 get 25 kills in the power room around the cradle. once done the chandelier will drop down, shoot with waffe.

step 6. knife the barbell 15 times at power it will disappear and a bench will spawn, jump on it 15 times and it will also disappear

step 7. locate 4 radios and set them accordingly to the hint on the wall:

1 in dining room, set that one to 6 o'clock

1 in the red room on the bed, set that one to 9 o'clock

1 in the blue room on the bed, set that one to 3 o'clock

1 in the hint room on top of the shelf, set that one to 6 o'clock

step 8. purchase the candlelight bowie knife and knife both the candelight stands near both ends of the bed at power.

step 9. smoke a cigarette in the corner of the blue room.

step 10. locate the ice cube in the corner of the deadshot room, knife the ice cube with the candlelight and pick up the teddy that appear, then place it on the bench in the hint room.

step 11. go to the dining room and grenade the dining table.

step 12. go to pap and use the tele and find 4 feather boas

- boa 1 located in the church tele, knife the casket and loot the boa

-boa 2 located in the asylum tele, knife the wall located to the right of the tele spawn point and knife the radio. cage will now be open, grab the boa

-boa 3 located in the weed room, knife the mirror and grab the boa

-boa 4 located in the study, knife the globe on the desk, then knife the left set of books in the middle right bookshelf and pick up the boa

place the boas on all mannequins, they will disappear.

step 13. stand in the pool at pap and get 50 kills

step 14. obtain the riff ray and shoot the woman on top of the pap diorama until she disappears.

step 15. use the tele at pap and wait until you are in the command room and press the big red button.

step 16. ??

not sure what the end result of the EE is.

I do however know that you can escape the Map for 50,000 points at the front of the car.


This EE is RNG based so good luck in your attempts in getting the Waffe, Riff Ray, Monkeys and a sniper.

Written and Solved with the collaboration of my friend @Gobby.
Last edited by Savage; 13 Sep, 2024 @ 9:39am
JackCrimsonCAWs  [developer] 9 Sep, 2024 @ 5:14pm 
Originally posted by Savage:
step 1. shoot the person in the top left window with a sniper.
step 2. pick up the duster located to the left of the lobby on the right shelf and dust the skeleton in the lobby
step 3. get the monkeys and throw them in front of the red chair in the jug room, once the monkey explodes you'll hear a sound cue.
step 4. knife the red box in the deadshot room, the lever will go down.

step ??. knifed the red box with the candlelight (bowie replacement in the power room) and the room turned dark.

This EE seems to be extremely RNG based so good luck spinning the box 100s of times for the Waffe, Riff Raff, Monkeys and a sniper.

can't figure out the rest
This is a good start. The one thing I'll note is that step ?? (still part of step 4A) doesn't require the candlestick. It can be done with a regular knife. The triggers are a bit precise. Part of this process for me is figuring out whether or not the box makes the quest *too* difficult. If this comes up consistently as a major issue for players, I may adjust it in a future update.
Glubfish 9 Sep, 2024 @ 8:18pm 
Yeah I got to the part with what seems to be the waffe and the tank in the lab at like round 25 because I couldnt get the waffe from the box and just got totally stuck. I tried getting headshots in the lab and from in the tank. Then I tried letting the zombies in the tank, that was hectic, and couldnt figure out what to do for the next sound cue. I did have some trouble with the hitbox in Franknfurters freezer so its nice to see that it wasnt just me for that step.

I do really like that the music you have as the signal for getting a step has some hints in itself as to the next one. Like after throwing the monkey playing the riff from the song right before it goes "so come on up to lab," and then you gotta knife the stuff in Eddie's freezer. IDK if that was intentional or not but its pretty neat. Its a pretty fun map other wise.
JackCrimsonCAWs  [developer] 9 Sep, 2024 @ 8:50pm 
Originally posted by Glubfish:
Yeah I got to the part with what seems to be the waffe and the tank in the lab at like round 25 because I couldnt get the waffe from the box and just got totally stuck. I tried getting headshots in the lab and from in the tank. Then I tried letting the zombies in the tank, that was hectic, and couldnt figure out what to do for the next sound cue. I did have some trouble with the hitbox in Franknfurters freezer so its nice to see that it wasnt just me for that step.

I do really like that the music you have as the signal for getting a step has some hints in itself as to the next one. Like after throwing the monkey playing the riff from the song right before it goes "so come on up to lab," and then you gotta knife the stuff in Eddie's freezer. IDK if that was intentional or not but its pretty neat. Its a pretty fun map other wise.
The musical cues are intentional as even in the code, the steps are named after the individual musical numbers. Since a lot of people are getting stuck on Sword of Damocles (and because it's the longest step), I'll put the steps below behind a spoiler tag:

1. Turn on the power, 2. knife the two levers (left first then right) on the top left of the medusa panel (the red box in Eddie's freezer), make sure to center your crosshairs over the levers themselves for the best result, 3. knife the reactor power input (circular light panel directly to the right of the levers), it will light up and the lights in the lab will go out, 4. crouch down and knife the wheel in the bottom left of the medusa panel 3 times (it will turn 90 degrees each time, there is a 1 second cooldown between each turn). You will know it is completed when the musical cue rings out a sequence of four notes as opposed to the usual three.

Stand in Rocky's tank (the rainbow one beside the power switch) and begin killing zombies with any weapon. You will know the kills are being counted as each zombie will disappear in a red mist accompanied by a sound effect. You will need approximately 25 kills (dogs count as well as zombies). Completion of this section will be signified by the room shaking and the lowering of the hexagonal hoist from the ceiling in the middle of the room.

Lastly, obtain a Wunderwaffe-DG2 and fire it at the middle of the hoist (the round white part). The lights will come back on accompanied by a musical cue to signal the end of step 4.

Hope this helps. I will look into making the Wunderwaffe easier to obtain in the next update.
Last edited by JackCrimsonCAWs; 9 Sep, 2024 @ 9:46pm
Glubfish 9 Sep, 2024 @ 10:32pm 
Anybody still hunting? I'm at I think what looks like a grenade and maybe a table. I did get a cue for the bear. But I've thrown grenades at the tables I've found and threw all 4 off a max ammo at specifically the red dining table from the movie but got no cues yet. Compare notes?
Gobby 10 Sep, 2024 @ 3:07am 
Just a small note on RNG, since Savage and I had been trying twice - first game took us round about 60.000 points in box just for the sniper step. Second game we both ran gums for Immolation Liquidation & Reign Drops, yet it still took us up to round 27 to acquire monkeys, Waffe and Snipers. Mabye it's just sample bias, but it felt brutally punishing to spin an actual several hundred times for next to nothing.

Will see how it goes today, maybe the odds for some gun types could be changed in the future while you are on weapon-specific steps (similiar to COTD).
Glubfish 10 Sep, 2024 @ 12:47pm 
I think I got it? Have yet to find the buy-able ending but managed to finish all the sticky notes except for the "?" The references were pretty fun and I managed to find some of the extra hidden stuff too.
PandaX187 10 Sep, 2024 @ 1:16pm 
the radio steps are killing me i dont know what the order is
JackCrimsonCAWs  [developer] 10 Sep, 2024 @ 2:40pm 
Originally posted by Gobby:
Just a small note on RNG, since Savage and I had been trying twice - first game took us round about 60.000 points in box just for the sniper step. Second game we both ran gums for Immolation Liquidation & Reign Drops, yet it still took us up to round 27 to acquire monkeys, Waffe and Snipers. Mabye it's just sample bias, but it felt brutally punishing to spin an actual several hundred times for next to nothing.

Will see how it goes today, maybe the odds for some gun types could be changed in the future while you are on weapon-specific steps (similiar to COTD).
Eeesh. I'll definitely look into adjusting that. Hoping to drop an update sometime this week to fix that and a couple other things.
MR.Crow 10 Sep, 2024 @ 3:34pm 
we are at the safe and tabel thingy and dont udnerstand it
Savage 11 Sep, 2024 @ 5:38pm 
is step 16 supposed to be left ambiguous or is there actually something to do there?

if not we've got the map figured out.
Gobby 11 Sep, 2024 @ 5:38pm 
Update: we pretty much solved the quest by now except for the '?' step at the very end. Good choice on the box odds adjustment too, felt a lot smoother this time around.

We did unfortunately crash out at 40k points near the end, but I am pretty sure that was caused by the 'Aftertaste' gum interfering with one of the perks on a revive. Great little trip down memory lane, nice job on the map!
JackCrimsonCAWs  [developer] 11 Sep, 2024 @ 5:50pm 
Originally posted by Savage:
is step 16 supposed to be left ambiguous or is there actually something to do there?

if not we've got the map figured out.
Step 16 refers to the two endings. Based on a single choice you make during the easter egg, it either ends once you get the Perkaholic reward at step 15, or it will unlock a bonus step 16 (the good ending). The two endings are signified by the sound effect that plays after the perkaholic song finishes.

Other than that, it sounds like you got it!
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