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In a few of the steps, weapon type matters.
step 2. pick up the duster located to the left of the lobby on the right shelf and dust the skeleton in the lobby
step 3. get the monkeys and throw them in front of the red chair in the jug room, once the monkey explodes you'll hear a sound cue.
step 4. knife the red box in the deadshot room:
-both levers in top left need to be down
- the nuke symbol must be knifed and the room must be dark
-knife the left bottom wheel until it stops spinning
step 5 get 25 kills in the power room around the cradle. once done the chandelier will drop down, shoot with waffe.
step 6. knife the barbell 15 times at power it will disappear and a bench will spawn, jump on it 15 times and it will also disappear
step 7. locate 4 radios and set them accordingly to the hint on the wall:
1 in dining room, set that one to 6 o'clock
1 in the red room on the bed, set that one to 9 o'clock
1 in the blue room on the bed, set that one to 3 o'clock
1 in the hint room on top of the shelf, set that one to 6 o'clock
step 8. purchase the candlelight bowie knife and knife both the candelight stands near both ends of the bed at power.
step 9. smoke a cigarette in the corner of the blue room.
step 10. locate the ice cube in the corner of the deadshot room, knife the ice cube with the candlelight and pick up the teddy that appear, then place it on the bench in the hint room.
step 11. go to the dining room and grenade the dining table.
step 12. go to pap and use the tele and find 4 feather boas
- boa 1 located in the church tele, knife the casket and loot the boa
-boa 2 located in the asylum tele, knife the wall located to the right of the tele spawn point and knife the radio. cage will now be open, grab the boa
-boa 3 located in the weed room, knife the mirror and grab the boa
-boa 4 located in the study, knife the globe on the desk, then knife the left set of books in the middle right bookshelf and pick up the boa
place the boas on all mannequins, they will disappear.
step 13. stand in the pool at pap and get 50 kills
step 14. obtain the riff ray and shoot the woman on top of the pap diorama until she disappears.
step 15. use the tele at pap and wait until you are in the command room and press the big red button.
step 16. ??
not sure what the end result of the EE is.
I do however know that you can escape the Map for 50,000 points at the front of the car.
This EE is RNG based so good luck in your attempts in getting the Waffe, Riff Ray, Monkeys and a sniper.
Written and Solved with the collaboration of my friend @Gobby.
I do really like that the music you have as the signal for getting a step has some hints in itself as to the next one. Like after throwing the monkey playing the riff from the song right before it goes "so come on up to lab," and then you gotta knife the stuff in Eddie's freezer. IDK if that was intentional or not but its pretty neat. Its a pretty fun map other wise.
1. Turn on the power, 2. knife the two levers (left first then right) on the top left of the medusa panel (the red box in Eddie's freezer), make sure to center your crosshairs over the levers themselves for the best result, 3. knife the reactor power input (circular light panel directly to the right of the levers), it will light up and the lights in the lab will go out, 4. crouch down and knife the wheel in the bottom left of the medusa panel 3 times (it will turn 90 degrees each time, there is a 1 second cooldown between each turn). You will know it is completed when the musical cue rings out a sequence of four notes as opposed to the usual three.
Stand in Rocky's tank (the rainbow one beside the power switch) and begin killing zombies with any weapon. You will know the kills are being counted as each zombie will disappear in a red mist accompanied by a sound effect. You will need approximately 25 kills (dogs count as well as zombies). Completion of this section will be signified by the room shaking and the lowering of the hexagonal hoist from the ceiling in the middle of the room.
Lastly, obtain a Wunderwaffe-DG2 and fire it at the middle of the hoist (the round white part). The lights will come back on accompanied by a musical cue to signal the end of step 4.
Hope this helps. I will look into making the Wunderwaffe easier to obtain in the next update.
Will see how it goes today, maybe the odds for some gun types could be changed in the future while you are on weapon-specific steps (similiar to COTD).
if not we've got the map figured out.
We did unfortunately crash out at 40k points near the end, but I am pretty sure that was caused by the 'Aftertaste' gum interfering with one of the perks on a revive. Great little trip down memory lane, nice job on the map!
Other than that, it sounds like you got it!