RimWorld

RimWorld

Custom Schedules (continued)
Skr 20 Sep @ 6:11am
Does it not work with multiple colonies?
So, I added this mod because I was playing with Vampires and relly wanted to avoid the "UV Sensitivity" thing, worked perfectly, but in this run I am using the Gravship, the moment I decided to make a grounded base while my gravship went to another tile the mod stopped changing schedules automaticaly, Since I haven't changed or added anything new my only guess is that it doesn't since to work with multiple bases, maybe a bug or oversight or just not possible?, so I'm making this post.
Last edited by Skr; 20 Sep @ 6:44am
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Showing 1-6 of 6 comments
Mysterius  [developer] 20 Sep @ 6:17am 
I have never tested the mod with the gravship.
Can you explain a bit more in detail what you're doing and what happens ?

Are you trying to create a new base after travelling with the gravship? Is your old base abandoned ?
Skr 20 Sep @ 6:28am 
Basically I have 12 pawns, Odyssey adds the object "Grav Anchor" that "Prevents the local map for being destroyd during a Gravship launch" I build it, Put 6 pawns on the Ship and left the other six behind doing that left me with 2 colonies (The 6 I left and the Ship), and I only have these 2 on the map, I have the option to abandon both of them.
Last edited by Skr; 20 Sep @ 6:45am
Mysterius  [developer] 20 Sep @ 8:39am 
Okay, and what exactly doesn't work, and on which map? (sorry, I'm not sure I understood your first message correctly)
Skr 20 Sep @ 9:04am 
The red button next to the Allowed area in the Schedules tab that this mods adds, doesn't automatically assign pawns anymore on both maps, in fact I dicided to restart the game and now i'm dealing with this issue ( https://www.youtube.com/watch?v=hT8XAjP-kjs ) also on both maps, also my first message was pretty word-y so no problem
Mysterius  [developer] 20 Sep @ 9:36am 
This is indeed weird. I'm not sure if the mod manages multiple maps correctly (i'm not the original author, I just updated it and fixed a few bugs).

And indeed, your video shows a clear bug since the areas shouldn't be changing if the button is red.

I may look at it in the future, but I won't be able to do so for a while. In the meantime, you'll have to find another solution, sorry :/
Skr 20 Sep @ 9:45am 
No worries, modding is pretty fricking complicated so I wasn't expecting a fix immediately, I just ran into this issue and wanted it to be made aware since I couldn't find anyone else talking about it ( honestly I doubt that there's a lot of people that run multiple colonies anyway), thanks for the replies and time, keep up the great work!.
Last edited by Skr; 20 Sep @ 9:45am
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Showing 1-6 of 6 comments
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