Source Filmmaker

Source Filmmaker

Murder Drones - Absolutely Solved (CHARACTER SFM PACK)
How do I make the eyes, lights on the head and hands, and tail yellow?
all of them have white eyes, lights on the head and hands, tail
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Showing 1-14 of 14 comments
76561199063837616 29 Oct, 2024 @ 9:11am 
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
frankbubby 29 Oct, 2024 @ 4:50pm 
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi
Originally posted by frankbubby:
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi

You basically do the same thing, but replace the values for the $selfillumtint with 0.5 0 0.7 .
But I wouldn't recommend putting those straight into the VMT, because then it'll make the lights the same color on all models, because they use the same materials.
Plague Doctor 31 Oct, 2024 @ 1:09pm 
Originally posted by frankbubby:
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi
If you want to apply a clean, original color to the characters, here's a color palette for you:

Uzi: 6.5 1 20.5
epilogue Uzi:
1.Face 6 1 0.1
2.Shockedeyes 6.5 1 20.5
corrective! it`s don't work with scared emotions:L

Nory: same
Solver(N, V, J, Syn): 6.5 3.5 0.5
Lizzy: 6.9 0.6 6.9
Thad: 0.5 6.5 0.5
Doll(it`s was so hard to get similar color, but i get close one):
1.Face 6 0.1 0.009
2.Shockedeyes 6 0.1 0.009

but you also can use 6 0.1 0.2

Khan dosnt have any color, so default is work.
Theacher: 6 1 0.1

have fun
Last edited by Plague Doctor; 7 Nov, 2024 @ 7:46am
Teacher? the Teacher has a model?
Plague Doctor 31 Oct, 2024 @ 9:26pm 
Yeah... He right behind the Doll.

Also we have 2 Style cores as a supplement: default core solver drone and Nory (The creator will NOT be making a full model, at least not right now.)
Sadly what we currently do not have: Alice, Beau, Yeva, solver camera, and other solver staffs, bugs(key bug including). Nevertheless we have what have)

Oh and also we dont have nice, cool solver symbol, which's painted... at all...
The drone behind doll isnt the Teacher, its a normal worker drone
Plague Doctor 1 Nov, 2024 @ 8:33am 
Oh, sorry, it`s look too similar for me, probably mondella effect
somethingDOTmpeg 5 Nov, 2024 @ 1:22pm 
i can't see them i can only see the weapons..
walleyallen 23 Dec, 2024 @ 1:07pm 
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
ok so what about the solver? i tried $selfillumtint and $color1, and nothing.
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

Alright, I got everything but the Chest Light. I'm stuck on how to get the little Worker Drone symbol to light up on their chest.
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
which light file :sob:
what's the name of the tail foe v and j and n in element viewer?
Body?
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