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Сообщить о проблеме с переводом
When playing as wickerbottom (I have tested on Wilson and Winona and this doesn't apply), the bugish meat in any forms alter the sanity value of the next foods when eaten twice in the same stack.
For example, if she eats a raw bugish meat then eat multiple icecreams (in the same stack), the first one will have default sanity of +50 and any icecream after will have -40 sanity. Cooked and dried bugish meat work the same way, altering sanity value to 0 and +5 respectively. If i split the ice cream to a single stack then the effect doesn't occur and each ice cream retains its default +50 sanity. When stacking together, the food just takes the sanity value of the other stack in inventory.
I have tested with ratatouille and regular berries. If it is intended, can she get rid of this effect through something? Ty for help!
Edit: the effect goes away when logged back into server so I'm assuming it must be unintended. Please let me know if you need log.
Edit 2: Sorry I just read the change logs and it seems like this is a known bug.
should be fixed, let me know if you run into any other issues