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1) Some weapons use a different cartridge than their real prototype. For example, PM uses 9x18, AKSU-74, Vagan, Type - 88, TOZ - 81 - 5.45x39. At the same time, there is a weapon that uses its own unique cartridge, which is not used anywhere else. I had the idea to add a mod setting that simplifies the ammunition system so that the weapon can use a historical/non-historical cartridge of the player's choice.
2) Some weapons, such as Luty, MP-18, SKS, Sten, cannot be produced. I just didn't understand a bit, is this such an idea, or will recipes be added in the future?
1) I felt like 5.45 is not noticeably different enough from 5.56 (or 9x18 and 9x19 for that matter) to warrant the additional bloat in the menus, while unique cartridges like the G11's 4.73mm are part of the weapon's "character". I'd love to add a whole lot of mod settings, but unfortunately that is beyond my ability at this time. That is my reasoning anyways, and if it's an issue I will change them to their real-world calibers.
2) They are intended to be special loot obtained from raiders, or bought from traders(hence its mostly cheap stamped or very peculiar guns). I thought that'd give them some special novelty, but I understand why it might be an awkward system and I am considering reverting them to be normal, craftable weapons.
Thank you alot for your feedback and feel free to elaborate further, if you have other concerns.
I found a texture conflict between this mod and Combat Extended Armory. Specifically, I initially had CEA after this mod in the load order, and noticed the SKS from this mod both had the CEA texture and was aligned weird when carried by a pawn.
It seems the SKS has the same texture path in both mods, so one is going to end up overwriting the other. And given your mod's folder setup and generic texture file names ("SKS.png") I'd guess there's a good chance of more such conflicts out there.
Up to you what to do about it, if anything, but I wanted to give you a heads up.
Noted, this will be fixed in the next update.
but I think the firing speed of the Scar-H could be around 550 to 600RPM