Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stella pulls her tarot card and she and Inco talk about what it means. The rest of the scene and the next inside of the tent has Inco considering what he may have done wrong in the past. The conversation with Rosa in the morning then doubles down on the idea that Inco has been too supportive and that his over-supporting Olivia is likely going to be a problem moving forward.
I think the issue that I have with this scene is that there isn't really a great reason for Rosa to pull Inco aside for the kind of talk she gives him. If Inco were still looking worried about Stella's tarot reading, or if Inco had actually acted like a over-supportive crutch for Olivia in the camping scene, then I think the whole event would flow naturally. As it is, Rosa pulls Inco aside and drops some sage wisdom seemingly unsolicited and unprompted. Rosa telling Inco about the accuracy of Stella's readings is fine, but without a chance for Stella or Rosa to see the dynamic that Inco and Olivia have (or maybe the chance for the reader to see them see Inco and Olivia's dynamic), her immediately honing in on Inco's flaw despite just meeting him feels a bit sudden. Its the fact that she can immediately tell that Inco isn't the RIGHT kind of supportive that feels off in the scene. Now - Rosa and Stella being able to see to the heart of Inco and Olivia's dynamic is understandable. Rosa is great at relationships and Stella's tarot readings are SUPER accurate.
The scene as a whole works wonderfully to get the player back up to speed about Olivia and Inco's situation post ending 3 and it works very well as an introduction to the story of Rebirth and Recovery - but I think the smaller details are what is putting me off a bit.
The scene with Inco and Liz meeting up also hammers in the point that Inco may be enabling Olivia to be helpless through his support. At this point, the reader is already aware and on the look out for Inco being too supportive and if they're being attentive they can see that Inco setting up this meeting without Olivia may be a bit much. So Liz's statement about Inco enabling Olivia right after may come across as her yelling,"INCO IS TOO SUPPORTIVE, HE NEEDS TO STOP BEING A CRUTCH". It may be that I am reading too actively but this scene, so close to the camping scene, feels a lot like you are shouting out Inco's character flaw RIGHT AFTER you show it by having him set up their meeting without talking to Olivia at all. I think the scene would be better if Liz didn't specifically point out that Inco is enabling Olivia's learned helplessness, and instead Liz focused on Olivia's flaws.
I feel like I am rambling and nitpicking, but after skimming through the E4 path to read what specifically made me feel like there was too much emotional specificity - my issue, if you could call it that, is that the mod basically has no filler between the serious heart to heart scenes. There is little to no fat in your story, so instead of scenes with levity and character interaction with serious moments sprinkled in, your story has NO wasted scenes or dialogue. So I think that it feels like the insightful conversations between Inco and Stella, then Inco and Rosa, then Inco and Liz, then Inco and Riley, then Inco and McDuff, then Inco and Olivia are all REALLY close together, when in many other stories they may be spread out across many more events. So basically, what I am seeing is that there aren't enough scenes SHOWING the problems that Inco and Olivia have before they are fixed and character growth happens.This leaves the story as a whole feeling like there is a lot of you TELLING the reader what issues the characters have simply because there isn't as many instances of the characters exhibiting their flaws compared to instances where they talk about their flaws, how they effect their relationship, and how they can be better moving forward.
I hope this all helps and that I didn't lose my point somewhere in the middle there. As I have said before, I really like your writing and your mod and I look forward to what you guys make next.
As for filler to give breaks between pivotal story moments, again, I couldn't really think of anything. Implementing scoring and endings was still a big step for me and I worried about making the mod too long for what I was trying to accomplish. If anything, I wanted it to be shorter than my first mod just for the sake of tighter pacing.
And don't worry about rambling or nitpicking, I tend to do the same. I appreciate the feedback very much.
There were some grammatical parts that could have used cleanup, some blocks of text felt a bit too descriptive to flow like how the base game was, and I agree from a previous comment that Rosa pulling Inco aside in the morning could have flowed a bit better with extra context or good reasoning for her to do so, but I'm also assuming that may be because I haven't played Snoot Game yet. But as a full package to attach to the base game, I can confidently say that this is my headcanon for my playthrough. I love ending 4, but i personally fell that ending 3 paired with this mod is the best ending for them to have, to understand their faults and to flourish, but I'm absolutely biased because I got ending 3 on my first playthrough.
If you do a redux to clean up things, I'll absolutely play through this again. And if there's some way to get ending 3 and have it immediately pick up on your mod and continue it, I think it'd be damn near perfect. Thank you for tying up loose ends I didn't realize I needed, to make my playthrough feel real.