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"A good bug, is a dead bug."
1. Load into a big-ish map (Genesis, Legends)
2. Spawn in abt 6+ bugs
3. Go on a building
4. Move around
5. Profit
Was there Navmesh applied?
There was a navmesh, and the bugs were moving.
edit: Turns out every DRGBASE npc does this to me, its not just starship troopers.
I think it's because they struggle to locate your position where they can't get you so they send lag spike's.
Blaster bug example:
function ENT:OnDeath(dmg, hitgroup)
self:EmitSound("ST/DrG/Milli/gib2.mp3", 90)
-- Create a table of all possible gib functions
local gibs = {}
for i = 1, 15 do
table.insert(gibs, function() self["Gib" .. i](self) end)
end
-- Shuffle the table using Random
for i = #gibs, 2, -1 do
local j = math.random(i)
gibs, gibs[j] = gibs[j], gibs
end
-- Call the first 3 gib functions
for i = 1, 3 do
gibs()
end
end