UBOAT
Career Campaign & Character Progression
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Delphic Oracle  [developer] 19 Aug, 2024 @ 8:35am
Comprehensive Feature List / Changelog / Future Plans
Increased Crew and Officer Capacity


Type IIA: 18
Type IID: 20
Type VIIB: 22
Type VIIC: 24
Type VIIC/41: 26

2 additional officer slot unlocks for a total of 8 officers plus your skipper

Oxygen consumption rates altered to achieve 10-12 hours of air (before modifiers).

Random Skill Ratios Altered


Crew: 60% Sea Wolves - 30% Anxious - 10% Weak

Officers: 50% Tough - 7% Merchant - 7% Diver - 7% Cook - 6% Specialist - 3% Connections - 4% Linguist - 4% per language

All officers are runners, though running was tweaked down slightly to avoid overshooting.

Assigned Skills Rework


Basic Tier

Leader: Focus - Supporter - Gunner - Radio Usage - Thorough

Engineer: Management - Handyman - Salvager - Radio Usage - Throrough

Radioman: Paramedic - Supporter - Salvager - Radio Usage - Sensitive Hearing

Advanced Tier

Leader: Management - Iron Fist - Navigator - Ship Engineer - Personal Skills - Sensitive Hearing

Engineer: Engine Specialist - Iron Fist - Gunner - Ship Engineer - Torpedo Mechanic - Mechanic

Radioman: Management - Propeller Identification - Gunner - Medical Coordinator - Personal Skills - Mechanic

Torpedo Loading and Maintenance


Loading
Unskilled
No Follower: ~37 minutes
+1 Follower: ~11-1/2 minutes
+2 Follower: ~7-1/2 minutes

Skilled
No Follower: ~27-1/2 minutes
+1 Follower: ~9 minutes
+2 Follower: ~7 minutes

Maintenance
No Follower: ~2-1/2 minutes
+1 Follower: ~1-1/2 minutes
+2 Follower: ~1 minute

T1: 72 minutes
T2: 48 minutes
T3/T5: 54 minutes

Discipline and Stress Adjustments

  • Most discipline reward sources reduced sharply

  • Default discipline gain reduced slightly, default overwork penalty reduced slightly

  • Most discipline reducing and stress increasing states increased

Patrol Endurance & Campaign Scaling

  • Stack limits of food and supplies extended upwards to facilitate longer remote deployments

  • IIA Fuel Tank extended from 13750 to 18250, giving her range more similar to a IIB

  • Vacations adjusted:
    • In Port - 7 days - 1500 Budget
    • +1 Buff - 11 days - 3000 Budget (French Campsite, Bavarian Village)
    • +2 Buff - 14 days - 4500 Budget (French Chateau)
    • +3 Buff - 21 days - 6000 Budget (Berchtesgaden)
    • +3 Buff - 21 days - 9000 Budget (Eagle's Nest)

  • Mine Laying and Norway campaign milestones are now 1 patrol for Bronze, 2 additional for Silver, and a further additional 2 for Gold (1, 3, and 5 total). This reduces the Norway campaign by one mission (many players just miss completion of 6) and extends both Mining campaigns to continue providing ocassional alternative low-risk/medium-return mission profiles in exchange for missed hunting time

  • Atlantic Operations campaign start date moved to Jan 1, 1940. This will help close up the drought of content that seems to settle in from Nov 39-Mar 40. This also allows a fair chance for the IIA start to acquire a VIIB before the Norway campaign begins, where the IID is very ill-suited to perform the fleet submarine role required there

  • Southern Routes campaign reduced to 3 for Bronze, 4 additional for Silver, and a further additional 5 for Gold (3, 7, and 12 total).

  • Broad reductions in campaign milestone rewards, but less aggressively towards later campaigns

  • Retention of high value goods (medical supplies, antibiotics, vitamin supplements) and targeted reductions of weights/increase in stacks of some precious materials if you feel like dithering about on the surface to collect such things

  • Individual standard patrol mission length extended, GRT expectations raised, and rewards reduced significantly. Budget is reduced somewhat, though direct tonnage sinking tends to trivialize the entire idea of the economy until very late in the war

  • Reputation will now come largely through campaign goals, alternative mission types, side tasks, and interactions with survivors (give supplies/take prisoners)

  • XP rates reduced



The cumulative effect of these changes may make late-era starts far more difficult than the design intends. Likewise, with the shift of reputation towards non-standard content, patrol-only mission type selection in the difficulty/realism setup screen may make accumulation of reputation burdensome. This mod is intentionally targeted towards re-pacing the first 2 or so years of the war to hopefully discourage sprinting to progression goals and then finding little else to hold interest for long periods, leading to boredom and burnout.
Last edited by Delphic Oracle; 20 Aug, 2024 @ 10:31pm
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Delphic Oracle  [developer] 19 Aug, 2024 @ 9:16am 
Changelog

Release 1

build 007
  • Initial public release

Release 1.01

build 008
  • Disabled developer console
  • Addressed errors in officer skill ratios

Release 1.02

build 014
  • updated version compatibility
  • Reordered some action listings, as some stations would not be attended from the task priority/schedule settings

Release 1.03

build 017
  • Discipline balance adjustments
  • Campaign reward scaling adjustments

Release 1.04a

build 018
  • Description typo

Release 1.05

build 022
  • Economy balancing: buy/sell price ratios adjusted easy remains 1 : 1, Medium is now 1.5 : 0.75, and Hard is now 1.8 : 0.6
  • Economy Balancing: Minor changes to some weights and budget values of goods
  • Campaign Scaling: Incremental increase of reward scale for later campaign goals

Release 1.1.0

build 028
  • New U-Boat Careers:
    • U-19, Type IIB, Sept 01, 1939 at 00:05:00 from Wilhelmshaven
    • U-29, Type VIIA, Sept 01, 1939 at 00:10:00 from Kiel
    • U-30, Type VIIA, Sept 01, 1939 at 00:15:00 from Wilhelmshaven

Release 1.2.0

build 036
  • New Mission Campaigns:
    • "Disrupt Royal Navy Logistics" espionage campaign
    • "Test Norwegian Neutrality" interdiction campaign

Release 1.2.01

build 037
  • Corrections to "Disrupt Royal Navy Logistics" campaign
  • Scuttling now requires both "Ship Engineer" skill and explosive charge to accomplish

Release 1.2.02

build 038
  • Corrections to broken campaign goals sheet

Release 1.2.03

build 039
  • Changed target location for 3rd mission of "Disrupt Royal Navy Logistics" mission campaign
  • Updated game version compatability for patch 12

Release 1.2.04

build 040
  • corrected an error preventing players from receiving "Operation Weserubung" gold tier skill reward

Release 1.3.0

build 041
  • Version update refactoring
Last edited by Delphic Oracle; 31 Mar @ 7:21pm
Delphic Oracle  [developer] 19 Aug, 2024 @ 9:39am 
Future Plans

Release 1.2.05

  • TBD/Based on feedback
  • Possible Netherlands/France mini-campaign

Release 1.3.0

  • Integration/balance adjustments to allow for some community-supported dependencies, ideally with support for either using them or not
Last edited by Delphic Oracle; 8 Sep, 2024 @ 5:03pm
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